We already pull these values from the metadata cache so no need to recreate them. --- src/compiler/glsl/linker.cpp | 22 ++++++++++++++-------- src/mesa/main/shaderobj.c | 8 +++++--- 2 files changed, 19 insertions(+), 11 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 45b8e46..1f8350c 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4331,6 +4331,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog, return; #endif + bool create_program_metadata = !skip_cache || !prog->UniformStorage; + void *mem_ctx = ralloc_context(NULL); // temporary linker context prog->ARB_fragment_coord_conventions_enable = false; @@ -4511,8 +4513,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog, last = i; } - num_explicit_uniform_locs = check_explicit_uniform_locations(ctx, prog); - link_assign_subroutine_types(prog); + if (create_program_metadata) { + num_explicit_uniform_locs = check_explicit_uniform_locations(ctx, prog); + link_assign_subroutine_types(prog); + } if (!prog->LinkStatus) goto done; @@ -4775,14 +4779,16 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog, num_explicit_uniform_locs, ctx->Const.MaxUserAssignableUniformLocations, skip_cache); - link_assign_atomic_counter_resources(ctx, prog); store_fragdepth_layout(prog); - link_calculate_subroutine_compat(prog); - check_resources(ctx, prog); - check_subroutine_resources(prog); - check_image_resources(ctx, prog); - link_check_atomic_counter_resources(ctx, prog); + if (create_program_metadata) { + link_assign_atomic_counter_resources(ctx, prog); + link_calculate_subroutine_compat(prog); + check_resources(ctx, prog); + check_subroutine_resources(prog); + check_image_resources(ctx, prog); + link_check_atomic_counter_resources(ctx, prog); + } if (!prog->LinkStatus) goto done; diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 49a155c..5bf155e 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -301,9 +301,11 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg, shProg->ShaderStorageBlocks = NULL; shProg->NumShaderStorageBlocks = 0; - ralloc_free(shProg->AtomicBuffers); - shProg->AtomicBuffers = NULL; - shProg->NumAtomicBuffers = 0; + if (shProg->AtomicBuffers && !skip_cache) { + ralloc_free(shProg->AtomicBuffers); + shProg->AtomicBuffers = NULL; + shProg->NumAtomicBuffers = 0; + } if (shProg->ProgramResourceList) { ralloc_free(shProg->ProgramResourceList); -- 2.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev