When index - t->temps_size is greater than 4096, allocating space for
temporaries on demand will miserably crash. This can happen when a game
uses a lot of temporaries like the recent released Tomb raider.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp 
b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index ad818a8..7ba9856 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5348,7 +5348,7 @@ dst_register(struct st_translate *t, gl_register_file 
file, unsigned index,
    case PROGRAM_TEMPORARY:
       /* Allocate space for temporaries on demand. */
       if (index >= t->temps_size) {
-         const int inc = 4096;
+         const int inc = align(index - t->temps_size + 1, 4096);
 
          t->temps = (struct ureg_dst*)
                     realloc(t->temps,
-- 
2.8.0

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