On Wednesday, April 27, 2016 9:57:54 AM PDT Mark Janes wrote:
> Kenneth Graunke <kenn...@whitecape.org> writes:
> 
> > Fixes
> > - ES31-CTS.gtf.GL31Tests.texture_stencil8.texture_stencil8
> > - ES31-CTS.gtf.GL31Tests.texture_stencil8.texture_stencil8_multisample
> 
> After this patch was pushed, I still see Gen9 failures for
> ES31-CTS.gtf.GL31Tests.texture_stencil8.texture_stencil8_multisample
> 
> Test case 'ES31-
CTS.gtf.GL31Tests.texture_stencil8.texture_stencil8_multisample'..
> INFO:GTFTestGL3Apply:texture_stencil8_multisample:State reset! (re-creating 
EGL context)
>   Fail (Fail)
> 
> Any idea why it would fail in CI?  Perhaps the branch that the CI runs
> has an older version of this test?
> 
> -Mark

No, that's expected, sorry.  This patch fixed it for me on Broadwell
(which is why I noted it here), but Skylake was still broken due to a
BLORP bug.  Topi has a fix here:

https://lists.freedesktop.org/archives/mesa-dev/2016-April/114738.html

I decided to push the series anyway, since stencil texturing was broken
without it, and it's required as part of ES 3.1.  Plus having all the
patches in master made it a bit easier to coordinate with other
developers.

After Topi's fix lands I think we should be all good again.

Attachment: signature.asc
Description: This is a digitally signed message part.

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to