On Wednesday, April 27, 2016 9:57:54 AM PDT Mark Janes wrote: > Kenneth Graunke <kenn...@whitecape.org> writes: > > > Fixes > > - ES31-CTS.gtf.GL31Tests.texture_stencil8.texture_stencil8 > > - ES31-CTS.gtf.GL31Tests.texture_stencil8.texture_stencil8_multisample > > After this patch was pushed, I still see Gen9 failures for > ES31-CTS.gtf.GL31Tests.texture_stencil8.texture_stencil8_multisample > > Test case 'ES31- CTS.gtf.GL31Tests.texture_stencil8.texture_stencil8_multisample'.. > INFO:GTFTestGL3Apply:texture_stencil8_multisample:State reset! (re-creating EGL context) > Fail (Fail) > > Any idea why it would fail in CI? Perhaps the branch that the CI runs > has an older version of this test? > > -Mark
No, that's expected, sorry. This patch fixed it for me on Broadwell (which is why I noted it here), but Skylake was still broken due to a BLORP bug. Topi has a fix here: https://lists.freedesktop.org/archives/mesa-dev/2016-April/114738.html I decided to push the series anyway, since stencil texturing was broken without it, and it's required as part of ES 3.1. Plus having all the patches in master made it a bit easier to coordinate with other developers. After Topi's fix lands I think we should be all good again.
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