On 2 September 2011 21:21, Paul Berry <stereotype...@gmail.com> wrote:
> On 2 September 2011 18:37, Eric Anholt <e...@anholt.net> wrote: > >> This series gets gen4 to be non-regressing for the new vertex shader. >> I'd be fine with not pushing the last patch and letting Paul's patches >> land, then fixing the bug as it remains there. Once these two land, I >> think it's time to turn on the new backend by default. >> > > This plan sounds good to me. I'd like to land my patches as soon as I can, > since my clip distance work depends on them. Based on your review, I think > only two issues remain with my patch series: > > 1. You had some comments on "i965: old VS: use the VUE map to compute the > URB entry size." about the possibility of reading past the end of URB > space. My suspicion is that it's probably benign, and even if it's not, > it's at worst a transitory problem (fixed by later commits) so I would be > content to leave it as is. > > 2. I promised to write a follow up patch to address your comments about > color swizzling in "i965: Write code to compute a VUE map." I haven't done > that yet. > > I'll try to do #2 tomorrow morning and send it to the list. Assuming you > like the look of that, and you feel ok about leaving issue #1 as is, I'd be > happy to land my patches ASAP. > Ok, I did #2 but I think to avoid confusion I don't want to send it to the list just yet, since it depends on the minor fixups that I've made to my patch series based on Eric's comments--if I just sent the patches to the list, they would appear to apply cleanly, but they wouldn't work properly. If you want to have a look at it, pull from git:// github.com/stereotype441/mesa.git and look at the top two commits on the vue_map branch.
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