Hi Lars, Thankd for working on this, comments below.
On Sun, 2016-04-17 at 13:18 -0400, Lars Hamre wrote: > Return statements in conditional blocks were not having their > output varyings lowered correctly. > > This patch fixes the following piglit tests: > /spec/glsl-1.10/execution/vs-float-main-return > /spec/glsl-1.10/execution/vs-vec2-main-return > /spec/glsl-1.10/execution/vs-vec3-main-return > > Signed-off-by: Lars Hamre <cheme...@gmail.com> > > --- > > NOTE: Someone with access will need to commit this after the review > process > > src/compiler/glsl/lower_packed_varyings.cpp | 58 > +++++++++++++++++++++++++++-- > 1 file changed, 54 insertions(+), 4 deletions(-) > > diff --git a/src/compiler/glsl/lower_packed_varyings.cpp > b/src/compiler/glsl/lower_packed_varyings.cpp > index 825cc9e..41edada 100644 > --- a/src/compiler/glsl/lower_packed_varyings.cpp > +++ b/src/compiler/glsl/lower_packed_varyings.cpp > @@ -724,6 +724,45 @@ > lower_packed_varyings_gs_splicer::visit_leave(ir_emit_vertex *ev) > return visit_continue; > } > > +/** > + * Visitor that splices varying packing code before every return. > + */ > +class lower_packed_varyings_return_splicer : public > ir_hierarchical_visitor > +{ > +public: > + explicit lower_packed_varyings_return_splicer(void *mem_ctx, > + const exec_list > *instructions); > + > + virtual ir_visitor_status visit_leave(ir_return *ret); > + > +private: > + /** > + * Memory context used to allocate new instructions for the > shader. > + */ > + void * const mem_ctx; > + > + /** > + * Instructions that should be spliced into place before each > return. > + */ > + const exec_list *instructions; > +}; > + > + > +lower_packed_varyings_return_splicer::lower_packed_varyings_return_s > plicer( > + void *mem_ctx, const exec_list *instructions) > + : mem_ctx(mem_ctx), instructions(instructions) > +{ > +} > + > + > +ir_visitor_status > +lower_packed_varyings_return_splicer::visit_leave(ir_return *ret) > +{ > + foreach_in_list(ir_instruction, ir, this->instructions) { > + ret->insert_before(ir->clone(this->mem_ctx, NULL)); > + } > + return visit_continue; > +} > > void > lower_packed_varyings(void *mem_ctx, unsigned locations_used, > @@ -757,11 +796,22 @@ lower_packed_varyings(void *mem_ctx, unsigned > locations_used, > /* Now update all the EmitVertex instances */ > splicer.run(instructions); > } else { > - /* For other shader types, outputs need to be lowered at > the end of > - * main() > + /* For other shader types, outputs need to be lowered > before each > + * return statement and at the end of main() > */ > - main_func_sig->body.append_list(&new_variables); > - main_func_sig->body.append_list(&new_instructions); > + > + lower_packed_varyings_return_splicer splicer(mem_ctx, > &new_instructions); > + > + main_func_sig->body.head->insert_before(&new_variables); > + > + splicer.run(instructions); This will walk over everything. I don't think you want that you only want to walk over the instructions in main right? For example if you have another function with a return then you would end up inserting the instructions before that functions return too. You could probably create a piglit test to detect this. > + > + /* Lower outputs at the end of main() if the last > instruction is not > + * a return statement > + */ > + if (((ir_instruction*)instructions->get_tail())->ir_type != > ir_type_return) { > + main_func_sig->body.append_list(&new_instructions); > + } Will this work for: foo1 = vec2(0.5); if (early_return != 0) { foo1 = vec2(0.2); return; } I assume it will be fine, but would be good to have a piglit test for this also. > } > } else { > /* Shader inputs need to be lowered at the beginning of main() > */ > -- > 2.5.5 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev