On 2 September 2011 14:48, Eric Anholt <e...@anholt.net> wrote: > On Fri, 2 Sep 2011 09:06:39 -0700, Paul Berry <stereotype...@gmail.com> > wrote: > > This patch series modifies the i965 driver code that relates to > > the layout of vertex attributes in the VUE (vertex URB entry). > > Previously the layout of vertex attributes was implicit in a > > large number of different source files, and was not always > > consistent (for instance, some code forgot to account for the > > fact that gl_PointSize is stored in the VUE header rather than as > > a separate interpolated attribute, resulting in subtle bugs for > > shaders that set gl_PointSize). There were also a number of > > fragile assumptions about the relationship between VUE layout, > > the structure of the gl_vert_result enum, and the structure of > > the gl_frag_attrib enum. > > I've sent out comments for some of the patches, and the remainder are: > > Reviewed-by: Eric Anholt <e...@anholt.net> > > When I'm reviewing, I try to make it a personal policy to follow up on > at least one assumption in each patch and verify it. The number of > times that I did that it in this series without finding any problems was > awesome. >
Great. Thanks for the feedback, Eric. I'll respond to your comments as soon as I can.
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