On 20.04.2016 23:02, Michel Dänzer wrote:
On 21.04.2016 02:42, Marek Olšák wrote:
On Thu, Apr 14, 2016 at 9:29 AM, Michel Dänzer <mic...@daenzer.net> wrote:
On 14.04.2016 11:37, Michel Dänzer wrote:
On 12.04.2016 21:33, Marek =?UNKNOWN?B?T2zFocOhaw==?= wrote:
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=5a4b74d1ba2c156766a7a5dbfef099c7db5d6694
Author: Marek Olšák <marek.ol...@amd.com>
Date: Mon Apr 11 19:56:07 2016 +0200
gallium/radeon: relax requirements on VRAM placements on APUs
This change caused a bunch of ARB_shader_load_image_store piglit tests
to fail on my Kaveri, see some examples below. The incorrect values
seem consistent.
I suppose some buffers end up in GTT instead of VRAM with this
change, but I'm not sure how that could cause problems. Any ideas?
Also, with the code modified to use GTT only for everything but
(potential) scanout buffers, the performance of Unigine Valley and the
Unreal Engine 4 Elemental demo is reduced by about 30%. So the premise
that GTT is about as fast as VRAM doesn't seem to hold true in practice
(at least with Kaveri and presumably other (pre-)CIK APUs; maybe it's
better with Carrizo and newer), which means that this change may cause
performance of long-running processes to drop significantly over time.
Given all these issues, I'm afraid it may be better to revert this
change for now, until we have a better plan for dealing with this.
Assuming you use the radeon kernel driver and you are not busy, would
you please check whether the performance is lower on amdgpu as well?
I am using the radeon driver, but also quite busy. Nicolai, can you try
it on your Carrizo?
I don't see any difference on Unigine Valley with my Carrizo (512MB of
VRAM).
Nicolai
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