On Wednesday, April 20, 2016 12:29:23 PM PDT Matt Turner wrote: > Float suffixes are allowed in all subsequent GLSL specifications, and > it's obvious what the user meant if they specify one. Accept it with a > warning to avoid breaking applications, like Planeshift. > --- > src/compiler/glsl/glsl_lexer.ll | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/ glsl_lexer.ll > index 6b1ef17..8a562cb 100644 > --- a/src/compiler/glsl/glsl_lexer.ll > +++ b/src/compiler/glsl/glsl_lexer.ll > @@ -476,8 +476,8 @@ layout { > char suffix = yytext[strlen(yytext) - 1]; > if (!state->is_version(120, 300) && > (suffix == 'f' || suffix == 'F')) { > - _mesa_glsl_error(yylloc, state, > - "Float suffixes are invalid in > GLSL 1.10"); > + _mesa_glsl_warning(yylloc, state, > + "Float suffixes are invalid > in GLSL 1.10"); > } > yylval->real = _mesa_strtof(yytext, NULL); > return FLOATCONSTANT; >
I checked PlaneShift 0.6.3 (our old shaders were from 0.6.1), and while it still uses 1.10 (no #version line), I don't see any float suffixes. So, maybe they fixed this. However, I'm definitely in favor of making this a warning. It's allowed in every GLSL version other than 1.10, and also the C syntax...so I would not be at all surprised to see other applications hit this. Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> It might be worth simply deleting the Piglit tests.
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