These are already set in initialize_context_to_defaults(). Signed-off-by: Daniel Scharrer <dan...@constexpr.org> --- src/compiler/glsl/main.cpp | 11 ----------- 1 file changed, 11 deletions(-)
diff --git a/src/compiler/glsl/main.cpp b/src/compiler/glsl/main.cpp index d253575..c410bdd 100644 --- a/src/compiler/glsl/main.cpp +++ b/src/compiler/glsl/main.cpp @@ -51,19 +51,8 @@ initialize_context(struct gl_context *ctx, gl_api api) */ ctx->Const.GLSLVersion = glsl_version; ctx->Extensions.ARB_ES3_compatibility = true; - ctx->Const.MaxComputeWorkGroupCount[0] = 65535; - ctx->Const.MaxComputeWorkGroupCount[1] = 65535; - ctx->Const.MaxComputeWorkGroupCount[2] = 65535; - ctx->Const.MaxComputeWorkGroupSize[0] = 1024; - ctx->Const.MaxComputeWorkGroupSize[1] = 1024; - ctx->Const.MaxComputeWorkGroupSize[2] = 64; - ctx->Const.MaxComputeWorkGroupInvocations = 1024; ctx->Const.MaxComputeSharedMemorySize = 32768; - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8; ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8; ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8; -- 2.8.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev