On Sun, Apr 17, 2016 at 8:23 PM, Jose Fonseca <jfons...@vmware.com> wrote: > On 17/04/16 13:57, Marek Olšák wrote: >> >> On Sun, Apr 17, 2016 at 11:12 AM, Jose Fonseca <jfons...@vmware.com> >> wrote: >>> >>> On 16/04/16 23:27, Roland Scheidegger wrote: >>>> >>>> >>>> Am 16.04.2016 um 14:50 schrieb Marek Olšák: >>>>> >>>>> >>>>> From: Marek Olšák <marek.ol...@amd.com> >>>>> >>>>> we should use MESA_SHADER_* everywhere, but we're not ready for that >>>>> yet >>>>> --- >>>> >>>> >>>> >>>> I think the idea initially was that tgsi is essentially self-contained: >>>> you can parse the token stream without any "external" dependencies. >>>> Feels a bit unnecessary though. >>>> >>>> I would object to using MESA_SHADER_ though. Those are clearly defined >>>> outside gallium. If you'd wanted to reorder the pipe ones to match the >>>> ordering, that would be something different, though pretty sure it would >>>> require some code changes and break even more out-of-tree code ;-). >>> >>> >>> >>> Agree. For sake of non-Mesa state trackers, gallium interface should not >>> depend on Mesa/OpenGL etc. >> >> >> The MESA_SHADER_* enums are used by OpenGL, Vulkan, and NIR, which is >> an even more independent IR than TGSI and is going to be supported by >> Gallium. > > > MESA_SHADER are defined in src/compiler/shader_enums.h , which is full of > symbols without any sort of standard prefix. > > Furthermore src/compiler/shader_enums.c depends on src/mesa/* i. > > I'm OK with src/compiler/* becoming a API-agnostic module, and have gallium > interfaces depend on it at some point, but first the house needs to be > cleaned up, at least to the same standards of gallium headers, which are not > even particularly high by any standard. > > > I'm also a bit frustrated we keep going around on circles on these sort of > matters. Gallium is already OS/API agnostic. It was made so it didn't > depend on anything. So I'm not sure why we need to make it depend on stuff > it clearly had no goal of being OS/API agnostic when it was designed. > > Honestly, using a single set of FOO_SHADER_* enums everywhere is far less > important that keeping gallium dependencies in check IMO.
OK. Anyway, since you haven't commented on the patch, I can assume it's totally okay with you, right? Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev