From: Ian Romanick <ian.d.roman...@intel.com> These sampling functions don't work on color-index textures, but there is no such thing as a color-index texture anymore. --- src/mesa/swrast/s_texfilter.c | 4 ---- 1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index e17a7aa..ad31e37 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -1168,7 +1168,6 @@ sample_2d_linear_repeat(struct gl_context *ctx, ASSERT(tObj->Sampler.WrapS == GL_REPEAT); ASSERT(tObj->Sampler.WrapT == GL_REPEAT); ASSERT(img->Border == 0); - ASSERT(img->_BaseFormat != GL_COLOR_INDEX); ASSERT(img->_IsPowerOfTwo); linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi); @@ -1431,7 +1430,6 @@ sample_lambda_2d(struct gl_context *ctx, const GLboolean repeatNoBorderPOT = (tObj->Sampler.WrapS == GL_REPEAT) && (tObj->Sampler.WrapT == GL_REPEAT) && (tImg->Border == 0 && (tImg->Width == tImg->RowStride)) - && (tImg->_BaseFormat != GL_COLOR_INDEX) && tImg->_IsPowerOfTwo; ASSERT(lambda != NULL); @@ -2559,7 +2557,6 @@ sample_nearest_rect(struct gl_context *ctx, ASSERT(tObj->Sampler.WrapT == GL_CLAMP || tObj->Sampler.WrapT == GL_CLAMP_TO_EDGE || tObj->Sampler.WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->_BaseFormat != GL_COLOR_INDEX); for (i = 0; i < n; i++) { GLint row, col; @@ -2593,7 +2590,6 @@ sample_linear_rect(struct gl_context *ctx, ASSERT(tObj->Sampler.WrapT == GL_CLAMP || tObj->Sampler.WrapT == GL_CLAMP_TO_EDGE || tObj->Sampler.WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->_BaseFormat != GL_COLOR_INDEX); for (i = 0; i < n; i++) { GLint i0, j0, i1, j1; -- 1.7.4.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev