Add missing PIPE_SHADER_CAP_INTEGERS for frag shaders to
nv30_screen_get_shader_param().

Signed-off-by: Hans de Goede <hdego...@redhat.com>
---
 src/gallium/drivers/nouveau/nv30/nv30_screen.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/gallium/drivers/nouveau/nv30/nv30_screen.c 
b/src/gallium/drivers/nouveau/nv30/nv30_screen.c
index db7c2d1..ece8af7 100644
--- a/src/gallium/drivers/nouveau/nv30/nv30_screen.c
+++ b/src/gallium/drivers/nouveau/nv30/nv30_screen.c
@@ -324,6 +324,7 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, 
unsigned shader,
       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
       case PIPE_SHADER_CAP_SUBROUTINES:
+      case PIPE_SHADER_CAP_INTEGERS:
       case PIPE_SHADER_CAP_DOUBLES:
       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
-- 
2.7.3

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