From: Dave Airlie <airl...@redhat.com> For atomic operations we really need to avoid executing unnecessary shaders, so for some tests that just draw a single point we only want one vertex to get processed not 4,
this fixes a number of the atomic counters tests. Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/gallium/auxiliary/draw/draw_vs_exec.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c index 5b53cff..4cd755e 100644 --- a/src/gallium/auxiliary/draw/draw_vs_exec.c +++ b/src/gallium/auxiliary/draw/draw_vs_exec.c @@ -159,6 +159,7 @@ vs_exec_run_linear( struct draw_vertex_shader *shader, input = (const float (*)[4])((const char *)input + input_stride); } + machine->NonHelperMask = (1 << max_vertices) - 1; /* run interpreter */ tgsi_exec_machine_run( machine ); -- 2.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev