Reviewed-by: Eduardo Lima Mitev <el...@igalia.com>

On 04/10/2016 04:28 AM, Timothy Arceri wrote:
---
  src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp 
b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index f3361d6..636340a 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -75,7 +75,7 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, 
nir_variable *var,
     int namelen = strlen(var->name);

     /* The data for our (non-builtin) uniforms is stored in a series of
-    * gl_uniform_driver_storage structs for each subcomponent that
+    * gl_uniform_storage structs for each subcomponent that
      * glGetUniformLocation() could name.  We know it's been set up in the same
      * order we'd walk the type, so walk the list of storage and find anything
      * with our name, or the prefix of a component that starts with our name.


_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to