On Tue, Mar 22, 2016 at 3:33 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > This is mostly a re-send of a patch series I've had floating around in one > form or a while for quite some time. It's basically the same except that > the original version was missing a work-around for Sandy Bridge. For a > while, I wasn't really pushing to get it merged because I couldn't > demonstrate any actual performance benifit from pushing arrays. However, > with the Vulkan API, the concept of push constants is directly exposed to > the user and we really need to be able to indirect on them. This series > makes the FS backend 100% ready for indirect push constants; vec4 will > take a little more work. > > It's worth noting that we've been carying these patches around in our > Vulkan driver for probably 3 or 4 months now and it's working great. > > For those that prefer to review on a branch: > > https://cgit.freedesktop.org/~jekstrand/mesa/log/?h=review/i965-uniforms > > I think Kristian has mostly reviewed these patches. However, he never sent > any R-Bs to the list. I'd also like Ken or Matt to look at it from a > design perspective.
I don't know what I think. I'm sympathetic to Curro's argument, but in the absence of more data it's hard to judge anything really. I'm not at all sympathetic to """ Do I have a proof-of-concept in code, no. However, I've run through it in my head and I have a pretty good idea what it would look like. You are free to go off and do it if you don't believe me, but I don't really want to hold things up while you do. """ That's what... An Appeal to Your Brain? :) I don't know how to proceed on that front if no one is willing or interested in trying to implement it using reladdr. I ran shader-db. total instructions in shared programs: 7113290 -> 7161760 (0.68%) instructions in affected programs: 866011 -> 914481 (5.60%) helped: 0 HURT: 7180 total cycles in shared programs: 64705926 -> 64776118 (0.11%) cycles in affected programs: 4951554 -> 5021746 (1.42%) helped: 1605 HURT: 5204 of which the overwhelming majority is vertex shaders (why? this series is i965/fs). FS changes are just instructions in affected programs: 13550 -> 14132 (4.30%) helped: 0 HURT: 50 but I'm having a hard time finding shaders that actually use the address register. What's going on with the shader-db regressions? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev