On 04/01/2016 06:22 PM, Tim Rowley wrote:
More development of the swr rasterizer.
Tim Rowley (11):
swr: [rasterizer] Misc fixes identified by static code analysis
swr: [rasterizer core] Affinitize thread scratch space to numa node of
worker
swr: [rasterizer common] win32 build fixups
swr: [rasterizer core] Quantize depth to depth buffer precision prior
to depth test/write. Fixes z-fighting issues.
swr: [rasterizer] Ensure correct alignment of stack variables used as
vectors
swr: [rasterizer core] Replace all naked OSALIGN macro uses with
OSALIGNSIMD / OSALIGNLINE
swr: [rasterizer] Avoid segv in thread creation on machines with
non-consecutive NUMA topology.
swr: [rasterizer core] Add experimental support for hyper-threaded
front-end
swr: [rasterizer core] Put DRAW_CONTEXT on a diet
swr: [rasterizer] Put in rudimentary garbage collection for the global
arena allocator
swr: [rasterizer core] warning cleanup
I don't know if one of your coworkers will be reviewing these patches.
If not, Acked-by: Brian Paul <bri...@vmware.com>
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