On 04/01/2016 06:22 PM, Tim Rowley wrote:
More development of the swr rasterizer.

Tim Rowley (11):
   swr: [rasterizer] Misc fixes identified by static code analysis
   swr: [rasterizer core] Affinitize thread scratch space to numa node of
     worker
   swr: [rasterizer common] win32 build fixups
   swr: [rasterizer core] Quantize depth to depth buffer precision prior
     to depth test/write. Fixes z-fighting issues.
   swr: [rasterizer] Ensure correct alignment of stack variables used as
     vectors
   swr: [rasterizer core] Replace all naked OSALIGN macro uses with
     OSALIGNSIMD / OSALIGNLINE
   swr: [rasterizer] Avoid segv in thread creation on machines with
     non-consecutive NUMA topology.
   swr: [rasterizer core] Add experimental support for hyper-threaded
     front-end
   swr: [rasterizer core] Put DRAW_CONTEXT on a diet
   swr: [rasterizer] Put in rudimentary garbage collection for the global
     arena allocator
   swr: [rasterizer core] warning cleanup

I don't know if one of your coworkers will be reviewing these patches.
If not, Acked-by: Brian Paul <bri...@vmware.com>


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