On Thu, Mar 31, 2016 at 2:59 AM, Samuel Iglesias Gonsálvez <
sigles...@igalia.com> wrote:

> From: Connor Abbott <connor.w.abb...@intel.com>
>
> ---
>  src/compiler/nir/nir.c | 5 +++++
>  1 file changed, 5 insertions(+)
>
> diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
> index 56a5009..35ad2b3 100644
> --- a/src/compiler/nir/nir.c
> +++ b/src/compiler/nir/nir.c
> @@ -698,6 +698,8 @@ nir_deref_get_const_initializer_load(nir_shader
> *shader, nir_deref_var *deref)
>        nir_load_const_instr_create(shader,
> glsl_get_vector_elements(tail->type),
>                                    32);
>
> +   load->def.bit_size = glsl_get_bit_size(glsl_get_base_type(tail->type));
>

This should just be passed into the load_const_initializer_create() above.


> +
>     matrix_offset *= load->def.num_components;
>     for (unsigned i = 0; i < load->def.num_components; i++) {
>        switch (glsl_get_base_type(tail->type)) {
> @@ -706,6 +708,9 @@ nir_deref_get_const_initializer_load(nir_shader
> *shader, nir_deref_var *deref)
>        case GLSL_TYPE_UINT:
>           load->value.u32[i] = constant->value.u[matrix_offset + i];
>           break;
> +      case GLSL_TYPE_DOUBLE:
> +         load->value.f64[i] = constant->value.d[matrix_offset + i];
> +         break;
>        case GLSL_TYPE_BOOL:
>           load->value.u32[i] = constant->value.b[matrix_offset + i] ?
>                               NIR_TRUE : NIR_FALSE;
> --
> 2.5.0
>
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