On Thu, Mar 31, 2016 at 2:59 AM, Samuel Iglesias Gonsálvez < sigles...@igalia.com> wrote:
> From: Connor Abbott <connor.w.abb...@intel.com> > > --- > src/compiler/nir/nir.c | 5 +++++ > 1 file changed, 5 insertions(+) > > diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c > index 56a5009..35ad2b3 100644 > --- a/src/compiler/nir/nir.c > +++ b/src/compiler/nir/nir.c > @@ -698,6 +698,8 @@ nir_deref_get_const_initializer_load(nir_shader > *shader, nir_deref_var *deref) > nir_load_const_instr_create(shader, > glsl_get_vector_elements(tail->type), > 32); > > + load->def.bit_size = glsl_get_bit_size(glsl_get_base_type(tail->type)); > This should just be passed into the load_const_initializer_create() above. > + > matrix_offset *= load->def.num_components; > for (unsigned i = 0; i < load->def.num_components; i++) { > switch (glsl_get_base_type(tail->type)) { > @@ -706,6 +708,9 @@ nir_deref_get_const_initializer_load(nir_shader > *shader, nir_deref_var *deref) > case GLSL_TYPE_UINT: > load->value.u32[i] = constant->value.u[matrix_offset + i]; > break; > + case GLSL_TYPE_DOUBLE: > + load->value.f64[i] = constant->value.d[matrix_offset + i]; > + break; > case GLSL_TYPE_BOOL: > load->value.u32[i] = constant->value.b[matrix_offset + i] ? > NIR_TRUE : NIR_FALSE; > -- > 2.5.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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