On Sat, Mar 26, 2016 at 2:02 PM, Rob Clark <robdcl...@gmail.com> wrote:
> From: Rob Clark <robcl...@freedesktop.org> > > Signed-off-by: Rob Clark <robcl...@freedesktop.org> > --- > src/mesa/Makefile.sources | 2 + > src/mesa/state_tracker/st_nir.h | 28 +++ > src/mesa/state_tracker/st_nir_lower_builtin.c | 242 > ++++++++++++++++++++++++++ > 3 files changed, 272 insertions(+) > create mode 100644 src/mesa/state_tracker/st_nir.h > create mode 100644 src/mesa/state_tracker/st_nir_lower_builtin.c > > diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources > index 7b5b6ea..6c93d07 100644 > --- a/src/mesa/Makefile.sources > +++ b/src/mesa/Makefile.sources > @@ -495,6 +495,8 @@ STATETRACKER_FILES = \ > state_tracker/st_manager.h \ > state_tracker/st_mesa_to_tgsi.c \ > state_tracker/st_mesa_to_tgsi.h \ > + state_tracker/st_nir.h \ > + state_tracker/st_nir_lower_builtin.c \ > state_tracker/st_program.c \ > state_tracker/st_program.h \ > state_tracker/st_texture.c \ > diff --git a/src/mesa/state_tracker/st_nir.h > b/src/mesa/state_tracker/st_nir.h > new file mode 100644 > index 0000000..1c07c4c > --- /dev/null > +++ b/src/mesa/state_tracker/st_nir.h > @@ -0,0 +1,28 @@ > +/* > + * Copyright © 2016 Red Hat > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the > "Software"), > + * to deal in the Software without restriction, including without > limitation > + * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the > next > + * paragraph) shall be included in all copies or substantial portions of > the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT > SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, > ARISING FROM, > + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS > IN THE > + * SOFTWARE. > + */ > + > +#pragma once > + > +typedef struct nir_shader nir_shader; > + > +void st_nir_lower_builtin(nir_shader *shader); > diff --git a/src/mesa/state_tracker/st_nir_lower_builtin.c > b/src/mesa/state_tracker/st_nir_lower_builtin.c > new file mode 100644 > index 0000000..7f3262f > --- /dev/null > +++ b/src/mesa/state_tracker/st_nir_lower_builtin.c > @@ -0,0 +1,242 @@ > +/* > + * Copyright © 2016 Red Hat > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the > "Software"), > + * to deal in the Software without restriction, including without > limitation > + * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the > next > + * paragraph) shall be included in all copies or substantial portions of > the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT > SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, > ARISING FROM, > + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS > IN THE > + * SOFTWARE. > + */ > + > +/* Lowering pass that lowers accesses to built-in uniform variables. > + * Built-in uniforms are not necessarily packed the same way that > + * normal uniform structs are, for example: > + * > + * struct gl_FogParameters { > + * vec4 color; > + * float density; > + * float start; > + * float end; > + * float scale; > + * }; > + * > + * is packed into vec4[2], whereas the same struct would be packed > + * (by gallium), as vec4[5] if it where not built-in. Because of > + * this, we need to replace (for example) access like: > + * > + * vec1 ssa_1 = intrinsic load_var () (gl_Fog.start) () > + * > + * with: > + * > + * vec4 ssa_2 = intrinsic load_var () (fog.params) () > + * vec1 ssa_1 = ssa_2.y > + * > + * with appropriate substitutions in the uniform variables list: > + * > + * decl_var uniform INTERP_QUALIFIER_NONE gl_FogParameters gl_Fog (0, > 0) > + * > + * would become: > + * > + * decl_var uniform INTERP_QUALIFIER_NONE vec4 state.fog.color (0, 0) > + * decl_var uniform INTERP_QUALIFIER_NONE vec4 state.fog.params (0, 1) > + * > + * See in particular 'struct gl_builtin_uniform_element'. > + */ > + > +#include "compiler/nir/nir.h" > +#include "compiler/nir/nir_builder.h" > +#include "st_nir.h" > +#include "compiler/glsl/ir.h" > +#include "uniforms.h" > +#include "program/prog_instruction.h" > + > +typedef struct { > + nir_shader *shader; > + nir_builder builder; > + void *mem_ctx; > +} lower_builtin_state; > + > +static const struct gl_builtin_uniform_element * > +get_element(const struct gl_builtin_uniform_desc *desc, nir_deref_var > *deref) > +{ > + nir_deref *tail = &deref->deref; > + > + if ((desc->num_elements == 1) && (desc->elements[0].field == NULL)) > + return NULL; > + > + /* we handle array's in get_variable(): */ > + if (tail->child->deref_type == nir_deref_type_array) > + tail = tail->child; > + > + /* don't need to deal w/ non-struct or array of non-struct: */ > + if (!tail->child) > + return NULL; > + > + if (tail->child->deref_type != nir_deref_type_struct) > + return NULL; > + > + nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child); > + > + assert(deref_struct->index < desc->num_elements); > + > + return &desc->elements[deref_struct->index]; > +} > + > +static nir_variable * > +get_variable(lower_builtin_state *state, nir_deref_var *deref, > + const struct gl_builtin_uniform_element *element) > +{ > + nir_shader *shader = state->shader; > + int tokens[STATE_LENGTH]; > + > + memcpy(tokens, element->tokens, sizeof(tokens)); > + > + if (deref->deref.child->deref_type == nir_deref_type_array) { > + nir_deref_array *darr = nir_deref_as_array(deref->deref.child); > + > + assert(darr->deref_array_type == nir_deref_array_type_direct); > + > + /* we need to fixup the array index slot: */ > + switch (tokens[0]) { > + case STATE_MODELVIEW_MATRIX: > + case STATE_PROJECTION_MATRIX: > + case STATE_MVP_MATRIX: > + case STATE_TEXTURE_MATRIX: > + case STATE_PROGRAM_MATRIX: > + case STATE_LIGHT: > + case STATE_LIGHTPROD: > + case STATE_TEXGEN: > + case STATE_TEXENV_COLOR: > + case STATE_CLIPPLANE: > + tokens[1] = darr->base_offset; > + break; > + } > + } > + > + char *name = _mesa_program_state_string((gl_state_index *)tokens); > + > + nir_foreach_variable(var, &shader->uniforms) > + if (strcmp(var->name, name) == 0) > + return var; > + > + /* variable doesn't exist yet, so create it: */ > + nir_variable *var = > + nir_variable_create(shader, nir_var_uniform, glsl_vec4_type(), > name); > + > + var->num_state_slots = 1; > + var->state_slots = ralloc_array(var, nir_state_slot, 1); > + memcpy(var->state_slots[0].tokens, tokens, > + sizeof(var->state_slots[0].tokens)); > + > + free(name); > + > + return var; > +} > + > +static bool > +lower_builtin_block(nir_block *block, void *_state) > +{ > + lower_builtin_state *state = _state; > + > + nir_builder *b = &state->builder; > + > + nir_foreach_instr_safe(block, instr) { > + if (instr->type != nir_instr_type_intrinsic) > + continue; > + > + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); > + > + if (intrin->intrinsic != nir_intrinsic_load_var) > + continue; > + > + nir_variable *var = intrin->variables[0]->var; > + if (var->data.mode != nir_var_uniform) > + continue; > + > + /* built-in's will always start with "gl_" */ > + if (strncmp(var->name, "gl_", 3) != 0) > + continue; > + > + const struct gl_builtin_uniform_desc *desc = > + _mesa_glsl_get_builtin_uniform_desc(var->name); > + > + /* if no descriptor, it isn't something we need to handle > specially: */ > + if (!desc) > + continue; > + > + const struct gl_builtin_uniform_element *element = > + get_element(desc, intrin->variables[0]); > + > + /* matrix elements (array_deref) do not need special handling: */ > + if (!element) > + continue; > + > + /* remove existing var from uniform list: */ > + exec_node_remove(&var->node); > + exec_node_self_link(&var->node); /* no delinit() :-( */ > Are you sure you want to remove it multiple times? There can be more than one load_var for a particular uniform. I guess since you self_link, it's safe to do so. Maybe throw in a comment? Other than that, this looks mostly ok to me. I can't really say that I know enough to properly review it though. > + > + nir_variable *new_var = > + get_variable(state, intrin->variables[0], element); > + > + b->cursor = nir_before_instr(instr); > + > + nir_ssa_def *def = nir_load_var(b, new_var); > + > + /* swizzle the result: */ > + unsigned swiz[4]; > + for (unsigned i = 0; i < 4; i++) { > + swiz[i] = GET_SWZ(element->swizzle, i); > + assert(swiz[i] <= SWIZZLE_W); > + } > + def = nir_swizzle(b, def, swiz, intrin->num_components, true); > + > + /* and rewrite uses of original instruction: */ > + assert(intrin->dest.is_ssa); > + nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(def)); > + > + /* at this point intrin should be unused. We need to remove it > + * (rather than waiting for DCE pass) to avoid dangling reference > + * to remove'd var. And we have to remove the original uniform > + * var since we don't want it to get uniform space allocated. > + */ > + exec_node_remove(&intrin->instr.node); > + } > + > + return true; > +} > + > +static void > +lower_builtin_impl(lower_builtin_state *state, nir_function_impl *impl) > +{ > + nir_builder_init(&state->builder, impl); > + state->mem_ctx = ralloc_parent(impl); > + > + nir_foreach_block(impl, lower_builtin_block, state); > + > + nir_metadata_preserve(impl, nir_metadata_block_index | > + nir_metadata_dominance); > +} > + > +void > +st_nir_lower_builtin(nir_shader *shader) > +{ > + lower_builtin_state state; > + state.shader = shader; > + nir_foreach_function(shader, function) { > + if (function->impl) > + lower_builtin_impl(&state, function->impl); > + } > +} > -- > 2.5.5 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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