This is needed so we don't optimise away the varying when more than one shares the same location.
Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com> Reviewed-by: Edward O'Callaghan <eocallag...@alterapraxis.com> Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> --- src/compiler/glsl/linker.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 510a22e..3fb72c5 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2795,7 +2795,7 @@ match_explicit_outputs_to_inputs(struct gl_shader_program *prog, gl_shader *consumer) { glsl_symbol_table parameters; - ir_variable *explicit_locations[MAX_VARYING] = { NULL }; + ir_variable *explicit_locations[MAX_VARYING][4] = { {NULL, NULL} }; /* Find all shader outputs in the "producer" stage. */ @@ -2808,8 +2808,8 @@ match_explicit_outputs_to_inputs(struct gl_shader_program *prog, if (var->data.explicit_location && var->data.location >= VARYING_SLOT_VAR0) { const unsigned idx = var->data.location - VARYING_SLOT_VAR0; - if (explicit_locations[idx] == NULL) - explicit_locations[idx] = var; + if (explicit_locations[idx][var->data.location_frac] == NULL) + explicit_locations[idx][var->data.location_frac] = var; } } @@ -2823,7 +2823,8 @@ match_explicit_outputs_to_inputs(struct gl_shader_program *prog, ir_variable *output = NULL; if (input->data.explicit_location && input->data.location >= VARYING_SLOT_VAR0) { - output = explicit_locations[input->data.location - VARYING_SLOT_VAR0]; + output = explicit_locations[input->data.location - VARYING_SLOT_VAR0] + [input->data.location_frac]; if (output != NULL){ input->data.is_unmatched_generic_inout = 0; -- 2.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev