On 03/29/2016 09:32 PM, Ilia Mirkin wrote:
On Tue, Mar 29, 2016 at 3:30 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
On 03/29/2016 09:23 PM, Ilia Mirkin wrote:
I still see
0:7(1): error: No precision specified in this scope for type
`imageBuffer'
for
#version 310 es
#extension GL_EXT_texture_buffer : require
precision highp imageBuffer;
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout (rgba32f, binding=0) writeonly uniform imageBuffer u_image;
after applying your series. Is this not what you were trying to fix?
On which card do you try? because I have the following output:
i965 SKL
MESA_GLES_VERSION_OVERRIDE=3.1 ./deqp-gles31
--deqp-case=dEQP-GLES31.functional.image_load_store.buffer.load_store.rgba32f
dEQP Core git-cf4407563b4783b69214f3542728806468b200a6 (0xcf440756)
starting..
target implementation = 'X11 EGL/GLX'
Test case
'dEQP-GLES31.functional.image_load_store.buffer.load_store.rgba32f'..
Compute shader compile time = 3.087000 ms
Test case duration in microseconds = 5985 us
Fail (Program compilation failed)
The assert has gone but something else is still wrong.
Yeah... there must be another spot that needs to be fixed up. I just
sent out a patch for yet-another issue relating to all this. Can you
try to track this one down?
Yeah, I just saw the patch, I was looking at the code but you are
definitely too fast. :-)
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