We make sure that that image depth matches the level's depth before copying it into place. However we should only be minifying the first level's depth for 3d textures - array textures have the same depth for all levels.
This fixes tests such as dEQP-GLES3.functional.texture.specification.texsubimage3d_depth.* and I suspect account for a number of other odd situations I've run into where level > 0 of array textures was messed up. Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> Cc: "11.1 11.2" <mesa-sta...@lists.freedesktop.org> --- src/mesa/state_tracker/st_cb_texture.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index bffa4d0..460c179 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -2886,10 +2886,13 @@ st_finalize_texture(struct gl_context *ctx, /* Need to import images in main memory or held in other textures. */ if (stImage && stObj->pt != stImage->pt) { + GLuint depth = stObj->depth0; + if (stObj->base.Target == GL_TEXTURE_3D) + depth = u_minify(depth, level); if (level == 0 || (stImage->base.Width == u_minify(stObj->width0, level) && stImage->base.Height == u_minify(stObj->height0, level) && - stImage->base.Depth == u_minify(stObj->depth0, level))) { + stImage->base.Depth == depth)) { /* src image fits expected dest mipmap level size */ copy_image_data_to_texture(st, stObj, level, stImage); } -- 2.7.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev