Jason Ekstrand <[email protected]> writes: > --- > src/compiler/Makefile.sources | 1 + > src/compiler/glsl/glsl_parser_extras.cpp | 1 + > src/compiler/glsl/ir_optimization.h | 1 + > src/compiler/glsl/propagate_invariance.cpp | 125 > +++++++++++++++++++++++++++++ > 4 files changed, 128 insertions(+) > create mode 100644 src/compiler/glsl/propagate_invariance.cpp > > diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources > index 9f3bcf0..6ab0aa7 100644 > --- a/src/compiler/Makefile.sources > +++ b/src/compiler/Makefile.sources > @@ -129,6 +129,7 @@ LIBGLSL_FILES = \ > glsl/opt_tree_grafting.cpp \ > glsl/opt_vectorize.cpp \ > glsl/program.h \ > + glsl/propagate_invariance.cpp \ > glsl/s_expression.cpp \ > glsl/s_expression.h > > diff --git a/src/compiler/glsl/glsl_parser_extras.cpp > b/src/compiler/glsl/glsl_parser_extras.cpp > index 1c6cd43..9fcca21 100644 > --- a/src/compiler/glsl/glsl_parser_extras.cpp > +++ b/src/compiler/glsl/glsl_parser_extras.cpp > @@ -1885,6 +1885,7 @@ do_common_optimization(exec_list *ir, bool linked, > OPT(do_dead_functions, ir); > OPT(do_structure_splitting, ir); > } > + propagate_invariance(ir); > OPT(do_if_simplification, ir); > OPT(opt_flatten_nested_if_blocks, ir); > OPT(opt_conditional_discard, ir); > diff --git a/src/compiler/glsl/ir_optimization.h > b/src/compiler/glsl/ir_optimization.h > index b56413a..4616f16 100644 > --- a/src/compiler/glsl/ir_optimization.h > +++ b/src/compiler/glsl/ir_optimization.h > @@ -138,6 +138,7 @@ bool lower_tess_level(gl_shader *shader); > bool lower_vertex_id(gl_shader *shader); > > bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state > *state); > +void propagate_invariance(exec_list *instructions); > > ir_rvalue * > compare_index_block(exec_list *instructions, ir_variable *index, > diff --git a/src/compiler/glsl/propagate_invariance.cpp > b/src/compiler/glsl/propagate_invariance.cpp > new file mode 100644 > index 0000000..820259e > --- /dev/null > +++ b/src/compiler/glsl/propagate_invariance.cpp > @@ -0,0 +1,125 @@ > +/* > + * Copyright © 2010 Intel Corporation > + *
Wow, that's been a while ;)
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file propagate_invariance.cpp
> + * Propagate the "invariant" and "precise" qualifiers to variables used to
> + * compute invariant or precise values.
> + *
> + * The GLSL spec (depending on what version you read) says, among the
> + * conditions for geting bit-for-bit the same values on an invariant output:
> + *
> + * "All operations in the consuming expressions and any intermediate
> + * expressions must be the same, with the same order of operands and same
> + * associativity, to give the same order of evaluation."
> + *
> + * This effectively means that if a variable is used to compute an invariant
> + * value then that variable becomes invariant. The same should apply to the
> + * "precise" qualifier.
> + */
> +
> +#include "ir.h"
> +#include "ir_visitor.h"
> +#include "ir_rvalue_visitor.h"
> +#include "ir_optimization.h"
> +#include "compiler/glsl_types.h"
> +
> +namespace {
> +
> +class ir_invariance_propagation_visitor : public ir_hierarchical_visitor {
> +public:
> + ir_invariance_propagation_visitor()
> + {
> + this->progress = false;
> + this->dst_var = NULL;
> + }
> +
> + virtual ~ir_invariance_propagation_visitor()
> + {
> + /* empty */
> + }
> +
Redundant destructor?
> + virtual ir_visitor_status visit_enter(ir_assignment *ir);
> + virtual ir_visitor_status visit_leave(ir_assignment *ir);
> + virtual ir_visitor_status visit(ir_dereference_variable *ir);
> +
> + ir_variable *dst_var;
> + bool progress;
> +};
> +
> +} /* unnamed namespace */
> +
> +ir_visitor_status
> +ir_invariance_propagation_visitor::visit_enter(ir_assignment *ir)
> +{
> + assert(this->dst_var == NULL);
> + ir_variable *var = ir->lhs->variable_referenced();
> + if (var->data.invariant || var->data.precise) {
> + this->dst_var = var;
> + return visit_continue;
> + } else {
> + return visit_continue_with_parent;
> + }
> +}
> +
> +ir_visitor_status
> +ir_invariance_propagation_visitor::visit_leave(ir_assignment *ir)
> +{
> + this->dst_var = NULL;
> +
> + return visit_continue;
> +}
> +
> +ir_visitor_status
> +ir_invariance_propagation_visitor::visit(ir_dereference_variable *ir)
> +{
> + if (this->dst_var == NULL)
> + return visit_continue;
> +
> + if (this->dst_var->data.invariant) {
> + if (!ir->var->data.invariant)
> + this->progress = true;
> +
> + ir->var->data.invariant = true;
> + }
> +
> + if (this->dst_var->data.precise) {
> + if (!ir->var->data.precise)
> + this->progress = true;
> +
> + ir->var->data.precise = true;
> + }
> +
> + return visit_continue;
> +}
> +
> +void
> +propagate_invariance(exec_list *instructions)
> +{
> + ir_invariance_propagation_visitor visitor;
> +
> + do {
> + visitor.progress = false;
> + visit_list_elements(&visitor, instructions);
> + } while (visitor.progress);
> +}
Reviewed-by: Francisco Jerez <[email protected]>
> --
> 2.5.0.400.gff86faf
>
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