Jason Ekstrand <ja...@jlekstrand.net> writes: > --- > src/compiler/Makefile.sources | 1 + > src/compiler/glsl/glsl_parser_extras.cpp | 1 + > src/compiler/glsl/ir_optimization.h | 1 + > src/compiler/glsl/propagate_invariance.cpp | 125 > +++++++++++++++++++++++++++++ > 4 files changed, 128 insertions(+) > create mode 100644 src/compiler/glsl/propagate_invariance.cpp > > diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources > index 9f3bcf0..6ab0aa7 100644 > --- a/src/compiler/Makefile.sources > +++ b/src/compiler/Makefile.sources > @@ -129,6 +129,7 @@ LIBGLSL_FILES = \ > glsl/opt_tree_grafting.cpp \ > glsl/opt_vectorize.cpp \ > glsl/program.h \ > + glsl/propagate_invariance.cpp \ > glsl/s_expression.cpp \ > glsl/s_expression.h > > diff --git a/src/compiler/glsl/glsl_parser_extras.cpp > b/src/compiler/glsl/glsl_parser_extras.cpp > index 1c6cd43..9fcca21 100644 > --- a/src/compiler/glsl/glsl_parser_extras.cpp > +++ b/src/compiler/glsl/glsl_parser_extras.cpp > @@ -1885,6 +1885,7 @@ do_common_optimization(exec_list *ir, bool linked, > OPT(do_dead_functions, ir); > OPT(do_structure_splitting, ir); > } > + propagate_invariance(ir); > OPT(do_if_simplification, ir); > OPT(opt_flatten_nested_if_blocks, ir); > OPT(opt_conditional_discard, ir); > diff --git a/src/compiler/glsl/ir_optimization.h > b/src/compiler/glsl/ir_optimization.h > index b56413a..4616f16 100644 > --- a/src/compiler/glsl/ir_optimization.h > +++ b/src/compiler/glsl/ir_optimization.h > @@ -138,6 +138,7 @@ bool lower_tess_level(gl_shader *shader); > bool lower_vertex_id(gl_shader *shader); > > bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state > *state); > +void propagate_invariance(exec_list *instructions); > > ir_rvalue * > compare_index_block(exec_list *instructions, ir_variable *index, > diff --git a/src/compiler/glsl/propagate_invariance.cpp > b/src/compiler/glsl/propagate_invariance.cpp > new file mode 100644 > index 0000000..820259e > --- /dev/null > +++ b/src/compiler/glsl/propagate_invariance.cpp > @@ -0,0 +1,125 @@ > +/* > + * Copyright © 2010 Intel Corporation > + *
Wow, that's been a while ;) > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > + * DEALINGS IN THE SOFTWARE. > + */ > + > +/** > + * \file propagate_invariance.cpp > + * Propagate the "invariant" and "precise" qualifiers to variables used to > + * compute invariant or precise values. > + * > + * The GLSL spec (depending on what version you read) says, among the > + * conditions for geting bit-for-bit the same values on an invariant output: > + * > + * "All operations in the consuming expressions and any intermediate > + * expressions must be the same, with the same order of operands and same > + * associativity, to give the same order of evaluation." > + * > + * This effectively means that if a variable is used to compute an invariant > + * value then that variable becomes invariant. The same should apply to the > + * "precise" qualifier. > + */ > + > +#include "ir.h" > +#include "ir_visitor.h" > +#include "ir_rvalue_visitor.h" > +#include "ir_optimization.h" > +#include "compiler/glsl_types.h" > + > +namespace { > + > +class ir_invariance_propagation_visitor : public ir_hierarchical_visitor { > +public: > + ir_invariance_propagation_visitor() > + { > + this->progress = false; > + this->dst_var = NULL; > + } > + > + virtual ~ir_invariance_propagation_visitor() > + { > + /* empty */ > + } > + Redundant destructor? > + virtual ir_visitor_status visit_enter(ir_assignment *ir); > + virtual ir_visitor_status visit_leave(ir_assignment *ir); > + virtual ir_visitor_status visit(ir_dereference_variable *ir); > + > + ir_variable *dst_var; > + bool progress; > +}; > + > +} /* unnamed namespace */ > + > +ir_visitor_status > +ir_invariance_propagation_visitor::visit_enter(ir_assignment *ir) > +{ > + assert(this->dst_var == NULL); > + ir_variable *var = ir->lhs->variable_referenced(); > + if (var->data.invariant || var->data.precise) { > + this->dst_var = var; > + return visit_continue; > + } else { > + return visit_continue_with_parent; > + } > +} > + > +ir_visitor_status > +ir_invariance_propagation_visitor::visit_leave(ir_assignment *ir) > +{ > + this->dst_var = NULL; > + > + return visit_continue; > +} > + > +ir_visitor_status > +ir_invariance_propagation_visitor::visit(ir_dereference_variable *ir) > +{ > + if (this->dst_var == NULL) > + return visit_continue; > + > + if (this->dst_var->data.invariant) { > + if (!ir->var->data.invariant) > + this->progress = true; > + > + ir->var->data.invariant = true; > + } > + > + if (this->dst_var->data.precise) { > + if (!ir->var->data.precise) > + this->progress = true; > + > + ir->var->data.precise = true; > + } > + > + return visit_continue; > +} > + > +void > +propagate_invariance(exec_list *instructions) > +{ > + ir_invariance_propagation_visitor visitor; > + > + do { > + visitor.progress = false; > + visit_list_elements(&visitor, instructions); > + } while (visitor.progress); > +} Reviewed-by: Francisco Jerez <curroje...@riseup.net> > -- > 2.5.0.400.gff86faf > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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