On 17.03.2016 11:50, Ilia Mirkin wrote:
On Thu, Mar 17, 2016 at 12:47 PM, Nicolai Hähnle <nhaeh...@gmail.com> wrote:
On 16.03.2016 19:43, Brian Paul wrote:
The return type is float, which is what was implicitly used before,
AFAICT.
Isn't this technically incorrect when the uploaded texture is integer?
To be honest, it's not really clear to me what the return type is supposed
to mean. I don't think any of the hardware drivers uses it.
Adreno has different texture instructions depending on the desired
return type. If you use a float return type on an int texture, you
will get a floating point value of that integer (i.e. if the actual
textured value were 100, you'd get 100.0f returned if you did
sam.f32).
I guess this mean PBO uploads of integer textures is currently broken
for Adreno?
Cheers,
Nicolai
-ilia
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