On Wed, Mar 16, 2016 at 12:12:58AM -0700, Kenneth Graunke wrote: > Less boilerplate. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/mesa/drivers/common/meta.c | 34 > ++++--------------------- > src/mesa/drivers/dri/i965/brw_meta_fast_clear.c | 14 +++------- > 2 files changed, 8 insertions(+), 40 deletions(-) > > diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c > index b05dfc7..bdcf316 100644 > --- a/src/mesa/drivers/common/meta.c > +++ b/src/mesa/drivers/common/meta.c > @@ -1537,21 +1537,8 @@ meta_glsl_clear_init(struct gl_context *ctx, struct > clear_state *clear) > if (clear->ShaderProg != 0) > return; > > - vs = _mesa_CreateShader(GL_VERTEX_SHADER); > - _mesa_ShaderSource(vs, 1, &vs_source, NULL); > - _mesa_CompileShader(vs); > - > - fs = _mesa_CreateShader(GL_FRAGMENT_SHADER); > - _mesa_ShaderSource(fs, 1, &fs_source, NULL); > - _mesa_CompileShader(fs); > - > - clear->ShaderProg = _mesa_CreateProgram(); > - _mesa_AttachShader(clear->ShaderProg, fs); > - _mesa_DeleteShader(fs); > - _mesa_AttachShader(clear->ShaderProg, vs); > - _mesa_DeleteShader(vs); > - _mesa_ObjectLabel(GL_PROGRAM, clear->ShaderProg, -1, "meta clear"); > - _mesa_LinkProgram(clear->ShaderProg); > + _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, "meta > clear", > + &clear->ShaderProg);
While it takes care of all the above it also calls: _mesa_BindAttribLocation(*program, 0, "position"); _mesa_BindAttribLocation(*program, 1, "texcoords"); But then I realized you replaced these in your previous patches with explicit locations. This is: Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev