The idea is that a single triangle will cover the whole area being drawn, allowing the blit shader to do its work. However the max fb size is 16384x16384, which means that the triangle we draw needs to be twice that in order to cover the whole area fully. Increase the size of the triangle to 32768x32768.
This fixes a number of dEQP tests that were failing because a blit was involved which would miss some of the resulting texture. Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> Cc: "11.1 11.2" <mesa-sta...@lists.freedesktop.org> --- src/gallium/drivers/nouveau/nvc0/nvc0_surface.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c index ccfc9e2..f2ad4bf 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c @@ -1215,8 +1215,8 @@ nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info) x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x; y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y; - x1 = x0 + 16384.0f * x_range; - y1 = y0 + 16384.0f * y_range; + x1 = x0 + 32768.0f * x_range; + y1 = y0 + 32768.0f * y_range; x0 *= (float)(1 << nv50_miptree(src)->ms_x); x1 *= (float)(1 << nv50_miptree(src)->ms_x); @@ -1327,14 +1327,14 @@ nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info) *(vbuf++) = fui(y0); *(vbuf++) = fui(z); - *(vbuf++) = fui(16384 << nv50_miptree(dst)->ms_x); + *(vbuf++) = fui(32768 << nv50_miptree(dst)->ms_x); *(vbuf++) = fui(0.0f); *(vbuf++) = fui(x1); *(vbuf++) = fui(y0); *(vbuf++) = fui(z); *(vbuf++) = fui(0.0f); - *(vbuf++) = fui(16384 << nv50_miptree(dst)->ms_y); + *(vbuf++) = fui(32768 << nv50_miptree(dst)->ms_y); *(vbuf++) = fui(x0); *(vbuf++) = fui(y1); *(vbuf++) = fui(z); -- 2.4.10 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev