yoffset is also applicable to 1d array textures. Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> --- I don't know if it fixes any test, but it looked incorrect to me.
src/mesa/main/texgetimage.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 06bc8f1..dc21551 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -1046,7 +1046,7 @@ dimensions_error_check(struct gl_context *ctx, "%s(xoffset = %d)", caller, xoffset); return true; } - if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) { + if (target != GL_TEXTURE_1D) { if (yoffset % bh != 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset = %d)", caller, yoffset); -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev