I need to use this in multiple source files. Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_state.h | 20 ++++++++++++++++++++ src/mesa/drivers/dri/i965/gen6_sf_state.c | 20 -------------------- 2 files changed, 20 insertions(+), 20 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index 6b85eac..9a17b73 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -34,6 +34,7 @@ #define BRW_STATE_H #include "brw_context.h" +#include "brw_defines.h" #ifdef __cplusplus extern "C" { @@ -406,6 +407,25 @@ void gen7_reset_hw_bt_pool_offsets(struct brw_context *brw); void gen7_restore_default_l3_config(struct brw_context *brw); +static inline bool +is_drawing_points(const struct brw_context *brw) +{ + /* Determine if the primitives *reaching the SF* are points */ + /* _NEW_POLYGON */ + if (brw->ctx.Polygon.FrontMode == GL_POINT || + brw->ctx.Polygon.BackMode == GL_POINT) { + return true; + } + + if (brw->geometry_program) { + /* BRW_NEW_GEOMETRY_PROGRAM */ + return brw->geometry_program->OutputType == GL_POINTS; + } else { + /* BRW_NEW_PRIMITIVE */ + return brw->primitive == _3DPRIM_POINTLIST; + } +} + #ifdef __cplusplus } #endif diff --git a/src/mesa/drivers/dri/i965/gen6_sf_state.c b/src/mesa/drivers/dri/i965/gen6_sf_state.c index 2634e6b..685fbdc 100644 --- a/src/mesa/drivers/dri/i965/gen6_sf_state.c +++ b/src/mesa/drivers/dri/i965/gen6_sf_state.c @@ -147,26 +147,6 @@ get_attr_override(const struct brw_vue_map *vue_map, int urb_entry_read_offset, } -static bool -is_drawing_points(const struct brw_context *brw) -{ - /* Determine if the primitives *reaching the SF* are points */ - /* _NEW_POLYGON */ - if (brw->ctx.Polygon.FrontMode == GL_POINT || - brw->ctx.Polygon.BackMode == GL_POINT) { - return true; - } - - if (brw->geometry_program) { - /* BRW_NEW_GEOMETRY_PROGRAM */ - return brw->geometry_program->OutputType == GL_POINTS; - } else { - /* BRW_NEW_PRIMITIVE */ - return brw->primitive == _3DPRIM_POINTLIST; - } -} - - /** * Create the mapping from the FS inputs we produce to the previous pipeline * stage (GS or VS) outputs they source from. -- 2.7.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev