On 10.03.2016 12:50, Glenn Kennard wrote:
On Thu, 10 Mar 2016 18:13:03 +0100, Ilia Mirkin <imir...@alum.mit.edu>
wrote:
On Thu, Mar 10, 2016 at 12:04 PM, Glenn Kennard
<glenn.kenn...@gmail.com> wrote:
On Thu, 10 Mar 2016 17:02:15 +0100, Ilia Mirkin <imir...@alum.mit.edu>
wrote:
On Thu, Mar 10, 2016 at 10:57 AM, Nicolai Hähnle <nhaeh...@gmail.com>
wrote:
- if (c->MaxCombinedAtomicBuffers > 0)
+ if (c->MaxCombinedAtomicBuffers > 0) {
extensions->ARB_shader_atomic_counters = GL_TRUE;
+ extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
+ }
I believe there's pre-GCN AMD hardware which can support atomic
counters
but
not atomic_counter_ops (at least according to what the closed driver
exposes, I haven't actually checked the docs), so there should
probably
be a
capability flag here.
I assumed this was due to laziness... seems odd if the SSBO atomic ops
can be supported, but those same ops can't be supported on atomic
buffers. Glenn / Dave - do you guys happen to know what the pre-GCN hw
is capable of?
-ilia
AFAIK Cayman supports atomic counter ops on SSBOs, evergreen only on
counter
buffers, and earlier hardware does neither.
To phrase this a different way, my patch is fine? :) If you support
atomic counters, you support all the various ops in
ARB_shader_atomic_counter_ops (which are basically all the SSBO ops,
but on atomic counters)?
I think so, though the closed driver only exposes
ARB_shader_atomic_counter_ops on
Cayman only which may be a hint to something. Cross that bridge when we
get there...
Fair enough. Ilia, I did take a look at the other parts of patch #2, so
feel free to add my R-b there as well.
Cheers,
Nicolai
/Glenn
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