Matt Turner <matts...@gmail.com> writes: > On Wed, Mar 9, 2016 at 1:37 PM, Francisco Jerez <curroje...@riseup.net> wrote: >> Iago Toral <ito...@igalia.com> writes: >> >>> On Tue, 2016-03-08 at 17:42 -0800, Francisco Jerez wrote: >>>> brw_cfg.h already has include guards, remove the "#pragma once" which >>>> is redundant and non-standard. >>> >>> FWIW, I think using both #pragma once and include guards is a way to >>> keep portability while still getting the performance advantage of >>> #pragma once where it is supported. >>> >> It's highly unlikely to make any significant difference on any >> reasonably modern compiler. I cannot measure any change in compilation >> time locally from my cleanup. >> >>> Also it seems that we do the same thing in many other files... >>> >> Really? I'm not aware of any other file where we use both. > > There are quite a few in glsl/
Heh, apparently you're right. Anyway it seems rather pointless to use '#pragma once' in a bunch of scattered header files with the expectation to gain some speed, the improvement from a single header file is so minuscule (if it will make any difference at all on a modern compiler and compilation workload, which I doubt) that we would have to use it universally in order to have the chance to measure any improvement. Can we please just decide for one of the include guard styles and use it consistently? Given that the majority of header files in the Mesa codebase use old-school define guards, that it's the only standard option, that it has well-defined semantics in presence of file copies and hardlinks, and that the performance argument against it is rather dubious (although I definitely find '#pragma once' prettier and more concise), I'd vote for using preprocessor define guards universally. What do other people think?
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