From: Nicolai Hähnle <nicolai.haeh...@amd.com>

---
 src/gallium/drivers/r600/r600_state_common.c | 30 ++++++++++++++++++++++++++++
 1 file changed, 30 insertions(+)

diff --git a/src/gallium/drivers/r600/r600_state_common.c 
b/src/gallium/drivers/r600/r600_state_common.c
index e3314bb..40ceb8d 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -693,6 +693,26 @@ static void r600_set_sampler_views(struct pipe_context 
*pipe, unsigned shader,
        }
 }
 
+static void r600_update_compressed_colortex_mask(struct r600_samplerview_state 
*views)
+{
+       uint32_t mask = views->enabled_mask;
+
+       while (mask) {
+               unsigned i = u_bit_scan(&mask);
+               struct pipe_resource *res = views->views[i]->base.texture;
+
+               if (res && res->target != PIPE_BUFFER) {
+                       struct r600_texture *rtex = (struct r600_texture *)res;
+
+                       if (rtex->cmask.size) {
+                               views->compressed_colortex_mask |= 1 << i;
+                       } else {
+                               views->compressed_colortex_mask &= ~(1 << i);
+                       }
+               }
+       }
+}
+
 static void r600_set_viewport_states(struct pipe_context *ctx,
                                      unsigned start_slot,
                                      unsigned num_viewports,
@@ -1457,6 +1477,16 @@ static bool r600_update_derived_state(struct 
r600_context *rctx)
 
        if (!rctx->blitter->running) {
                unsigned i;
+               unsigned counter;
+
+               counter = 
p_atomic_read(&rctx->screen->b.compressed_colortex_counter);
+               if (counter != rctx->b.last_compressed_colortex_counter) {
+                       rctx->b.last_compressed_colortex_counter = counter;
+
+                       for (i = 0; i < PIPE_SHADER_TYPES; ++i) {
+                               
r600_update_compressed_colortex_mask(&rctx->samplers[i].views);
+                       }
+               }
 
                /* Decompress textures if needed. */
                for (i = 0; i < PIPE_SHADER_TYPES; i++) {
-- 
2.5.0

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