On Tue, 2016-03-08 at 20:35 +1100, Timothy Arceri wrote: > This applies the rule to empty declarations. > > Fixes: > dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_vertex > dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_fragment > --- > src/compiler/glsl/ast_to_hir.cpp | 11 +++++++++++ > 1 file changed, 11 insertions(+) > > diff --git a/src/compiler/glsl/ast_to_hir.cpp > b/src/compiler/glsl/ast_to_hir.cpp > index d755a11..8918981 100644 > --- a/src/compiler/glsl/ast_to_hir.cpp > +++ b/src/compiler/glsl/ast_to_hir.cpp > @@ -4223,6 +4223,17 @@ ast_declarator_list::hir(exec_list *instructions, > type_name); > } else { > if (decl_type->base_type == GLSL_TYPE_ARRAY) { > + /* From Section 13.22 (Array Declarations) of the GLSL ES 3.2 > + * spec: > + * > + * "... any declaration that leaves the size undefined is > + * disallowed as this would add complexity and there are no > + * use-cases." > + */ > + if (state->es_shader && decl_type->is_unsized_array()) > + _mesa_glsl_error(&loc, state, "array size must be explicitly " > + "or implicitly defined");
What about unsized arrays in SSBOs? Unsized arrays are allowed as the last element in a SSBO declaration. This is a special case because the size of the array is implicitly set by the size of the underlying buffer object. Iago > /* From Section 4.12 (Empty Declarations) of the GLSL 4.5 spec: > * > * "The combinations of types and qualifiers that cause _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev