From: Francisco Jerez <curroje...@riseup.net> The adjusted polynomial coefficients come from the numerical minimization of the L2 norm of the relative error. The old coefficients would give a maximum relative error of about 15000 ULP in the neighborhood around acos(x) = 0, the new ones give a relative error bounded by less than 2000 ULP in the same neighborhood.
Fixes four dEQP subtests: dEQP-GLES31.functional.shaders.builtin_functions.precision.acos. highp_compute.{scalar,vec2,vec3,vec4} --- src/compiler/glsl/builtin_functions.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) Curro originally wrote this code for the SPIR-V front-end when working on Vulkan conformance. I copy and pasted it over to GLSL, but all of the actual work is Curro's. diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index 0d289c1..10fb21b 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -3262,7 +3262,7 @@ builtin_builder::_acos(const glsl_type *type) ir_variable *x = in_var(type, "x"); MAKE_SIG(type, always_available, 1, x); - body.emit(ret(sub(imm(M_PI_2f), asin_expr(x, 0.086566724f, -0.03102955f)))); + body.emit(ret(sub(imm(M_PI_2f), asin_expr(x, 0.08132463f, -0.02363318f)))); return sig; } -- 2.7.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev