From section 6.2 ("State Tables") of the GL 2.1 specification
(the text also appears in the GL 3.0 and ES 3.1 specifications):
"However, state variables for which IsEnabled is listed as the query
 command can also be obtained using GetBooleanv, GetIntegerv, GetFloatv,
 and GetDoublev."

GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, and GL_FRAGMENT_SHADER_ATI
were missing from the glGet*() functions.  All other IsEnabled() pnames
look to be present, as far as I can tell.

Fixes 8 dEQP-GLES31.functional.debug.state_query subtests:
debug_output[_synchronous]_get{boolean,float,integer,integer64}.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/main/get.c              | 2 ++
 src/mesa/main/get_hash_params.py | 3 +++
 2 files changed, 5 insertions(+)

diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index f40c570..4cc82d8 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1055,6 +1055,8 @@ find_custom_value(struct gl_context *ctx, const struct 
value_desc *d, union valu
       }
       break;
    /* GL_KHR_DEBUG */
+   case GL_DEBUG_OUTPUT:
+   case GL_DEBUG_OUTPUT_SYNCHRONOUS:
    case GL_DEBUG_LOGGED_MESSAGES:
    case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
    case GL_DEBUG_GROUP_STACK_DEPTH:
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 07d2d20..f9d66f8 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -126,6 +126,8 @@ descriptor=[
   [ "MAX_TEXTURE_MAX_ANISOTROPY_EXT", 
"CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), 
extra_EXT_texture_filter_anisotropic" ],
 
 # GL_KHR_debug (GL 4.3)/ GL_ARB_debug_output
+  [ "DEBUG_OUTPUT", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
+  [ "DEBUG_OUTPUT_SYNCHRONOUS", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
   [ "DEBUG_LOGGED_MESSAGES", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
   [ "DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
   [ "MAX_DEBUG_LOGGED_MESSAGES", "CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA" 
],
@@ -773,6 +775,7 @@ descriptor=[
   [ "DEPTH_CLAMP", "CONTEXT_BOOL(Transform.DepthClamp), extra_ARB_depth_clamp" 
],
 
 # GL_ATI_fragment_shader
+  [ "FRAGMENT_SHADER_ATI", "CONTEXT_BOOL(ATIFragmentShader.Enabled), 
extra_ATI_fragment_shader" ],
   [ "NUM_FRAGMENT_REGISTERS_ATI", "CONST(6), extra_ATI_fragment_shader" ],
   [ "NUM_FRAGMENT_CONSTANTS_ATI", "CONST(8), extra_ATI_fragment_shader" ],
   [ "NUM_PASSES_ATI", "CONST(2), extra_ATI_fragment_shader" ],
-- 
2.7.2

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