Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Mon, Feb 29, 2016 at 8:17 AM, Dave Airlie <airl...@gmail.com> wrote: > From: Dave Airlie <airl...@redhat.com> > > When reusing a depth attachment as a stencil, we need to propogate > the layered bit, otherwise we fail to complete the framebuffer. > > discovered running ./bin/fbo-depth-array depth-layered-clear > on virgl on haswell. > > Signed-off-by: Dave Airlie <airl...@redhat.com> > --- > src/mesa/main/fbobject.c | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c > index 84f399d..f618663 100644 > --- a/src/mesa/main/fbobject.c > +++ b/src/mesa/main/fbobject.c > @@ -2815,6 +2815,7 @@ reuse_framebuffer_texture_attachment(struct > gl_framebuffer *fb, > dst_att->Complete = src_att->Complete; > dst_att->TextureLevel = src_att->TextureLevel; > dst_att->Zoffset = src_att->Zoffset; > + dst_att->Layered = src_att->Layered; > } > > > -- > 2.5.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev