GL ES adds several extensions that enable the full functionality. I sent many of these out before on a piecemeal basis, but this unifies everything in one series and includes various little fixes I made along the way.
As part of this series, I also implement the clarification regarding per-sample shading vs per-sample interpolation. Ilia Mirkin (8): st/mesa: don't force per-sample interp if only sampleid/pos are used nv50/ir: using sampleid/pos shouldn't force per-sample interpolation glsl: add gl_MaxSamples, new in GL 4.5 / GL ES 3.2 mesa: add OES_sample_variables to extension table, add enable bit glsl: add GL_OES_sample_variables support mesa: add GL_OES_sample_shading support mesa: add GL_OES_shader_multisample_interpolation support st/mesa: add ES sample-shading support docs/GL3.txt | 6 +++--- src/compiler/glsl/builtin_functions.cpp | 12 +++++++----- src/compiler/glsl/builtin_variables.cpp | 15 ++++++++++++--- src/compiler/glsl/glcpp/glcpp-parse.y | 4 ++++ src/compiler/glsl/glsl_lexer.ll | 2 +- src/compiler/glsl/glsl_parser_extras.cpp | 5 +++++ src/compiler/glsl/glsl_parser_extras.h | 7 +++++++ src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h | 1 - src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp | 6 +----- src/mapi/glapi/gen/es_EXT.xml | 6 ++++++ src/mesa/main/enable.c | 4 ++-- src/mesa/main/extensions_table.h | 3 +++ src/mesa/main/get.c | 5 +++++ src/mesa/main/get_hash_params.py | 14 ++++++++------ src/mesa/main/mtypes.h | 1 + src/mesa/main/multisample.c | 3 ++- src/mesa/main/tests/dispatch_sanity.cpp | 3 +++ src/mesa/state_tracker/st_atom_shader.c | 4 ---- src/mesa/state_tracker/st_extensions.c | 6 ++++++ src/mesa/state_tracker/st_program.c | 4 ---- 20 files changed, 76 insertions(+), 35 deletions(-) -- 2.4.10 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev