On 02/25/2016 12:58 AM, Kenneth Graunke wrote:
On Wednesday, February 24, 2016 4:45:42 PM PST Brian Paul wrote:
Use the typical _snprintf work-around.
---
src/perf/glsl-compile-time.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/perf/glsl-compile-time.c b/src/perf/glsl-compile-time.c
index 917073c..a8e774f 100644
--- a/src/perf/glsl-compile-time.c
+++ b/src/perf/glsl-compile-time.c
@@ -20,6 +20,10 @@
#include "glut_wrap.h"
#include "shaderutil.h"
+#if defined(_MSC_VER)
+#define snprintf _snprintf
+#endif
+
#define MAX_PROGRAMS 10000
Not sure you really need review on a demo you wrote yourself last
month... :) This looks reasonable to me, though.
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
Well, if someone were a zealous bikeshedder they might care that
snprintf() != _snprintf() regarding whether a terminating zero is always
put in the buffer.
Thanks, already pushed.
-Brian
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