Hi, This series adds the core support for ARB_compute_shader which is required for OpenGL 4.3. This series is now based on mesa master since Ilia has pushed his work related to ssbo+atomics.
In piglit, this passes all compute related tests except two of them which are related to ARB_shader_image_load_store (Ilia is currently working on it). In dEQP, there are 92 fails and 1383 passes. The list of fails are explained below. Importand changes from v3: - ARB_compute_shader is not exposed by default because compute shaders required images support... To use it, don't forget to set MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader (suggested by Ilia) - dump the TGSI compute program in the trace driver - correctly initialize pipe_grid_info for nv50/nvc0 Important changes from v2: - introduce TGSI_FILE_MEMORY and make use it instead of TGSI_FILE_BUFFER - add PIPE_SHADER_CAP_SUPPORTED_IRS and enable ARB_compute_shader only if the underlying driver supports TGSI - do not reserve a buffer for shared memory, that's useless Patches which still need to be reviewed: - gallium: add a new interface for pipe_context::launch_grid() (v1 only) - gallium: add indirect compute parameters to pipe_grid_info (v1 only) - gallium: add PIPE_SHADER_CAP_SUPPORTED_IRS - tgsi/ureg: add shared variables support for compute shaders - st/mesa: add a second pipeline for compute (v1 only) - st/mesa: add intrinsics for shared variables (v1 only) - st/mesa: add mappings for compute shader sysvals (v1 only) - st/mesa: implement limits for ARB_compute_shader (v1 only) Only minor changes have been applied since the v1, but I just want to be sure that all patches are correctly Rb. The Gallium interface is now stable, so I will probably push this series this week if I don't get strong objections. :-) Please review, thanks! Ilia Mirkin (1): mesa: make compute maximums reflect driver-provided values Samuel Pitoiset (18): mesa: do not use a constant for MAX_COMPUTE_SHARED_SIZE mesa: store shared size in gl_compute_program mesa: add PROGRAM_MEMORY gallium/cso: add support for compute shaders gallium: add a new interface for pipe_context::launch_grid() gallium: add indirect compute parameters to pipe_grid_info gallium: add PIPE_SHADER_CAP_SUPPORTED_IRS tgsi/ureg: add shared variables support for compute shaders st/mesa: add a second pipeline for compute st/mesa: add compute shader states st/mesa: add conversion for compute shaders st/mesa: add intrinsics for shared variables st/mesa: keep track of shared memory declarations st/mesa: add mappings for compute shader sysvals st/mesa: add state validation for compute shaders st/mesa: add compute program dispatch callbacks st/mesa: implement limits for ARB_compute_shader trace: add all compute related functions src/compiler/glsl/builtin_variables.cpp | 15 ++- src/compiler/glsl/glsl_parser_extras.cpp | 7 + src/compiler/glsl/glsl_parser_extras.h | 5 + src/compiler/glsl/main.cpp | 5 + src/gallium/auxiliary/cso_cache/cso_context.c | 30 +++++ src/gallium/auxiliary/cso_cache/cso_context.h | 4 + src/gallium/auxiliary/gallivm/lp_bld_limits.h | 2 + src/gallium/auxiliary/tgsi/tgsi_build.c | 1 + src/gallium/auxiliary/tgsi/tgsi_dump.c | 5 + src/gallium/auxiliary/tgsi/tgsi_exec.h | 2 + src/gallium/auxiliary/tgsi/tgsi_strings.c | 1 + src/gallium/auxiliary/tgsi/tgsi_text.c | 3 + src/gallium/auxiliary/tgsi/tgsi_ureg.c | 32 +++++ src/gallium/auxiliary/tgsi/tgsi_ureg.h | 3 + src/gallium/docs/source/screen.rst | 2 + src/gallium/drivers/freedreno/freedreno_screen.c | 2 + src/gallium/drivers/ilo/ilo_gpgpu.c | 8 +- src/gallium/drivers/ilo/ilo_screen.c | 2 + src/gallium/drivers/nouveau/nv50/nv50_compute.c | 16 +-- src/gallium/drivers/nouveau/nv50/nv50_context.h | 3 +- .../drivers/nouveau/nv50/nv50_query_hw_sm.c | 12 +- src/gallium/drivers/nouveau/nvc0/nvc0_compute.c | 19 ++- src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 6 +- .../drivers/nouveau/nvc0/nvc0_query_hw_sm.c | 12 +- src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 2 + src/gallium/drivers/nouveau/nvc0/nve4_compute.c | 10 +- src/gallium/drivers/r300/r300_screen.c | 4 + src/gallium/drivers/r600/evergreen_compute.c | 19 ++- src/gallium/drivers/r600/r600_pipe.c | 2 + src/gallium/drivers/radeonsi/si_compute.c | 33 +++-- src/gallium/drivers/radeonsi/si_pipe.c | 5 + src/gallium/drivers/svga/svga_screen.c | 6 + src/gallium/drivers/trace/tr_context.c | 75 +++++++++++ src/gallium/drivers/trace/tr_dump_state.c | 60 +++++++++ src/gallium/drivers/trace/tr_dump_state.h | 4 + src/gallium/drivers/trace/tr_screen.c | 25 ++++ src/gallium/drivers/vc4/vc4_screen.c | 2 + src/gallium/include/pipe/p_context.h | 17 +-- src/gallium/include/pipe/p_defines.h | 1 + src/gallium/include/pipe/p_shader_tokens.h | 4 +- src/gallium/include/pipe/p_state.h | 39 ++++++ src/gallium/state_trackers/clover/core/kernel.cpp | 13 +- src/gallium/tests/trivial/compute.c | 11 +- src/mesa/Makefile.sources | 2 + src/mesa/main/config.h | 11 -- src/mesa/main/get_hash_params.py | 14 +- src/mesa/main/mtypes.h | 7 + src/mesa/main/shaderapi.c | 1 + src/mesa/state_tracker/st_atom.c | 54 ++++++-- src/mesa/state_tracker/st_atom.h | 11 +- src/mesa/state_tracker/st_atom_atomicbuf.c | 18 +++ src/mesa/state_tracker/st_atom_constbuf.c | 46 ++++++- src/mesa/state_tracker/st_atom_sampler.c | 8 ++ src/mesa/state_tracker/st_atom_shader.c | 36 +++++ src/mesa/state_tracker/st_atom_storagebuf.c | 21 +++ src/mesa/state_tracker/st_atom_texture.c | 26 ++++ src/mesa/state_tracker/st_cb_bitmap.c | 2 +- src/mesa/state_tracker/st_cb_clear.c | 2 +- src/mesa/state_tracker/st_cb_compute.c | 85 ++++++++++++ src/mesa/state_tracker/st_cb_compute.h | 38 ++++++ src/mesa/state_tracker/st_cb_drawpixels.c | 4 +- src/mesa/state_tracker/st_cb_drawtex.c | 2 +- src/mesa/state_tracker/st_cb_msaa.c | 2 +- src/mesa/state_tracker/st_cb_program.c | 28 ++++ src/mesa/state_tracker/st_cb_rasterpos.c | 2 +- src/mesa/state_tracker/st_cb_readpixels.c | 2 +- src/mesa/state_tracker/st_context.c | 9 ++ src/mesa/state_tracker/st_context.h | 12 ++ src/mesa/state_tracker/st_draw.c | 4 +- src/mesa/state_tracker/st_draw_feedback.c | 2 +- src/mesa/state_tracker/st_extensions.c | 43 +++++- src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 130 +++++++++++++++++- src/mesa/state_tracker/st_program.c | 147 +++++++++++++++++++++ src/mesa/state_tracker/st_program.h | 63 +++++++++ 74 files changed, 1219 insertions(+), 142 deletions(-) create mode 100644 src/mesa/state_tracker/st_cb_compute.c create mode 100644 src/mesa/state_tracker/st_cb_compute.h -- 2.6.4 ** PIGLIT ** MESA_GL_VERSION_OVERRIDE=4.2 ./piglit-run.py -1 --dmesg -t arb_compute_shader tests/all.py spec/arb_compute_shader/built-in constants/gl_MaxComputeImageUniforms: fail spec/arb_compute_shader/minmax: fail ** DEQP ** MESA_GLES_VERSION_OVERRIDE=3.1 ./piglit-run.py -1 --dmesg -t compute tests/deqp_gles31.py deqp-gles31/functional/compute/basic/copy_image_to_ssbo_large: fail deqp-gles31/functional/compute/basic/copy_image_to_ssbo_small: fail deqp-gles31/functional/compute/basic/copy_ssbo_to_image_large: fail deqp-gles31/functional/compute/basic/copy_ssbo_to_image_small: fail deqp-gles31/functional/compute/basic/image_barrier_multiple: fail deqp-gles31/functional/compute/basic/image_barrier_single: fail deqp-gles31/functional/state_query/integer/max_compute_image_uniforms_getboolean: fail deqp-gles31/functional/state_query/integer/max_compute_image_uniforms_getfloat: fail deqp-gles31/functional/state_query/integer/max_compute_image_uniforms_getinteger: fail deqp-gles31/functional/state_query/integer/max_compute_image_uniforms_getinteger64: fail No image support. deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_combined_grid_200x200_drawcount_1: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_combined_grid_200x200_drawcount_8: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_combined_grid_200x200_drawcount_800: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_combined_grid_500x500_drawcount_1: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_combined_grid_500x500_drawcount_8: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_separate_grid_200x200_drawcount_1: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_separate_grid_200x200_drawcount_8: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_separate_grid_200x200_drawcount_800: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_separate_grid_500x500_drawcount_1: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_separate_grid_500x500_drawcount_8: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_combined_grid_1000x1000_drawcount_1: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_combined_grid_1000x1000_drawcount_8: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_combined_grid_1200x1200_drawcount_1: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_combined_grid_1200x1200_drawcount_8: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_combined_grid_500x500_drawcount_1: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_combined_grid_500x500_drawcount_8: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_separate_grid_1000x1000_drawcount_1: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_separate_grid_1000x1000_drawcount_8: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_separate_grid_1200x1200_drawcount_1: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_separate_grid_1200x1200_drawcount_8: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_separate_grid_500x500_drawcount_1: fail deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_separate_grid_500x500_drawcount_8: fail Some other indirect draw+compute pass, these ones fail no apparent reasons. deqp-gles31/functional/shaders/builtin_functions/precision/acos/highp_compute/scalar: fail deqp-gles31/functional/shaders/builtin_functions/precision/acos/highp_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/acos/highp_compute/vec3: fail deqp-gles31/functional/shaders/builtin_functions/precision/acos/highp_compute/vec4: fail deqp-gles31/functional/shaders/builtin_functions/precision/atan2/highp_compute/scalar: fail deqp-gles31/functional/shaders/builtin_functions/precision/atan2/highp_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/atan2/highp_compute/vec3: fail deqp-gles31/functional/shaders/builtin_functions/precision/atan2/highp_compute/vec4: fail deqp-gles31/functional/shaders/builtin_functions/precision/atan2/mediump_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/atan2/mediump_compute/vec4: fail deqp-gles31/functional/shaders/builtin_functions/precision/distance/highp_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/distance/highp_compute/vec3: fail deqp-gles31/functional/shaders/builtin_functions/precision/distance/highp_compute/vec4: fail deqp-gles31/functional/shaders/builtin_functions/precision/distance/lowp_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/distance/lowp_compute/vec3: fail deqp-gles31/functional/shaders/builtin_functions/precision/distance/lowp_compute/vec4: fail deqp-gles31/functional/shaders/builtin_functions/precision/distance/mediump_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/distance/mediump_compute/vec3: fail deqp-gles31/functional/shaders/builtin_functions/precision/distance/mediump_compute/vec4: fail deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/highp_compute/scalar: fail deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/highp_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/highp_compute/vec3: fail deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/highp_compute/vec4: fail deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/mediump_compute/scalar: fail deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/mediump_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/mediump_compute/vec3: fail deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/mediump_compute/vec4: fail deqp-gles31/functional/shaders/builtin_functions/precision/length/highp_compute/scalar: fail deqp-gles31/functional/shaders/builtin_functions/precision/length/highp_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/length/highp_compute/vec3: fail deqp-gles31/functional/shaders/builtin_functions/precision/length/highp_compute/vec4: fail deqp-gles31/functional/shaders/builtin_functions/precision/length/lowp_compute/scalar: fail deqp-gles31/functional/shaders/builtin_functions/precision/length/lowp_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/length/lowp_compute/vec3: fail deqp-gles31/functional/shaders/builtin_functions/precision/length/lowp_compute/vec4: fail deqp-gles31/functional/shaders/builtin_functions/precision/length/mediump_compute/scalar: fail deqp-gles31/functional/shaders/builtin_functions/precision/length/mediump_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/length/mediump_compute/vec3: fail deqp-gles31/functional/shaders/builtin_functions/precision/length/mediump_compute/vec4: fail deqp-gles31/functional/shaders/builtin_functions/precision/refract/highp_compute/scalar: fail deqp-gles31/functional/shaders/builtin_functions/precision/refract/highp_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/refract/highp_compute/vec3: fail deqp-gles31/functional/shaders/builtin_functions/precision/refract/highp_compute/vec4: fail deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/highp_compute/scalar: fail deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/highp_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/highp_compute/vec3: fail deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/highp_compute/vec4: fail deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/lowp_compute/scalar: fail deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/lowp_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/lowp_compute/vec3: fail deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/lowp_compute/vec4: fail deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/mediump_compute/scalar: fail deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/mediump_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/mediump_compute/vec3: fail deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/mediump_compute/vec4: fail deqp-gles31/functional/shaders/builtin_functions/precision/tanh/highp_compute/scalar: fail deqp-gles31/functional/shaders/builtin_functions/precision/tanh/highp_compute/vec2: fail deqp-gles31/functional/shaders/builtin_functions/precision/tanh/highp_compute/vec3: fail deqp-gles31/functional/shaders/builtin_functions/precision/tanh/highp_compute/vec4: fail We don't know exactly what's going wrong here, but this is definitely not related to the compute support. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev