On Tue, 2016-02-09 at 02:12 -0800, Kenneth Graunke wrote: > If the only stage is MESA_SHADER_COMPUTE, we should complain that > there's nothing coming out of the geometry shader stage just as > we would if the first stage were MESA_SHADER_FRAGMENT. > > Also, it's valid for tessellation shaders to be the stage producing > transform feedback varyings, so mention those in the compiler error. > > Found by inspection. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arc...@collabora.com> > --- > src/compiler/glsl/linker.cpp | 5 +++-- > 1 file changed, 3 insertions(+), 2 deletions(-) > > diff --git a/src/compiler/glsl/linker.cpp > b/src/compiler/glsl/linker.cpp > index f1ac53a..3f871ab 100644 > --- a/src/compiler/glsl/linker.cpp > +++ b/src/compiler/glsl/linker.cpp > @@ -4452,9 +4452,10 @@ link_shaders(struct gl_context *ctx, struct > gl_shader_program *prog) > * non-zero, but the program object has no vertex or > geometry > * shader; > */ > - if (first == MESA_SHADER_FRAGMENT) { > + if (first >= MESA_SHADER_FRAGMENT) { > linker_error(prog, "Transform feedback varyings specified, > but " > - "no vertex or geometry shader is present.\n"); > + "no vertex, tessellation, or geometry shader > is " > + "present.\n"); > goto done; > } > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev