The driver may install its own vertex shader. _mesa_set_vp_override must be called so that core mesa can generate correct fragment program.. --- src/mesa/main/drawtex.c | 4 ++++ 1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/drawtex.c b/src/mesa/main/drawtex.c index 2089cdf..83485a9 100644 --- a/src/mesa/main/drawtex.c +++ b/src/mesa/main/drawtex.c @@ -45,11 +45,15 @@ draw_texture(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, return; } + _mesa_set_vp_override(ctx, GL_TRUE); + if (ctx->NewState) _mesa_update_state(ctx); ASSERT(ctx->Driver.DrawTex); ctx->Driver.DrawTex(ctx, x, y, z, width, height); + + _mesa_set_vp_override(ctx, GL_FALSE); } -- 1.7.5.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev