Hi, This is the last part of restructuring needed for having one shader variant per shader.
Summary: - a lot of changes are about PS inputs and interpolation - code movements, cleanups Behavior changes: - removed unnecessary MRT_NULL exports - geometry shaders aren't compiled on demand Please review. Thanks, Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev