On Wed, Feb 3, 2016 at 7:52 PM, Emil Velikov <emil.l.veli...@gmail.com> wrote: > On 2 February 2016 at 17:55, Rob Clark <robdcl...@gmail.com> wrote: >> On Tue, Feb 2, 2016 at 12:13 PM, Emil Velikov <emil.l.veli...@gmail.com> >> wrote: >>> On 31 January 2016 at 19:40, Rob Clark <robdcl...@gmail.com> wrote: >>>> On Sun, Jan 31, 2016 at 6:18 AM, Emil Velikov <emil.l.veli...@gmail.com> >>>> wrote: >>>>> Hi Rob, >>>>> >>>>> On 30 January 2016 at 00:36, Rob Herring <r...@kernel.org> wrote: >>>>>> It is necessary to share the screen between mesa and gralloc to >>>>>> properly ref count resources. This implements a hash lookup on >>>>>> the file description to re-use an already created screen. This is >>>>>> a similar implementation as freedreno and radeon. >>>>>> >>>>> I believe you mentioned this before ... can we share this across drivers. >>>>> >>>>> Taking that and going the extra step... I'm thinking about exporting >>>>> the private symbol. This way we can get rid of the >>>>> "foo_drm_create_screen" symbol that each platform needs to export (and >>>>> alike 'hack' for Android). >>>>> >>>>> About the actual location - I'm leaning towards >>>>> src/gallium/auxiliary/target-helpers/foo.c although I don't feel too >>>>> strongly. >>>>> >>>>>> --- a/src/gallium/drivers/virgl/virgl_screen.h >>>>>> +++ b/src/gallium/drivers/virgl/virgl_screen.h >>>>>> @@ -28,6 +28,12 @@ >>>>>> >>>>>> struct virgl_screen { >>>>>> struct pipe_screen base; >>>>>> + >>>>>> + int refcnt; >>>>>> + >>>>>> + /* place for winsys to stash it's own stuff: */ >>>>>> + void *winsys_priv; >>>>>> + >>>>> In order to avoid this workaround (and similar ones like it) I'm >>>>> thinking about the following: >>>>> - move refcnt to pipe_screen (use struct pipe_reference) >>>>> - then within the foo_create_winsys we lock, create the actual >>>>> winsys, search for existing screen/create new one, refcount. unlock. >>>>> >>>> >>>> would be nice if pipe_screen was refcnt'd across the board.. but that >>>> was more of a sweeping change than I was motivated to pull off, at >>>> least until I finish some existing projects.. >>>> >>>> anyways, beyond that, if someone is motivated to fix this so we don't >>>> have to duplicate this winsys stuff everywhere, I'm all for it.. otoh >>>> it is code that probably no one would otherwise touch again, so I'm >>>> not going to block tactical solutions in other drivers, esp when I did >>>> the same not too long ago for freedreno ;-) >>>> >>> Sure thing. My comment aimed to inspire a discussion and establish if >>> I got things correct(~ish), rather than "do it or GTFO" ;-) >>> So I take it that I haven't missed something and the idea sound about right >>> ? >>> >> >> I can't say that I fully understand your __fancyMesaDriverPrivateSymbol >> idea.. >> > The idea is to export the hash table, as opposed to a driver specific > *_create_winsys/screen. After all, each card/renderD node (as > presented by the fd) should have a different hash, thus things will > just work for everyone.
oh, hmm.. yeah, we should only need a single hashtable, ofc. Although ideally the per-driver code can ignore the hashtable, and somehow only get called for create_screen on hashtable misses. > Hell... one could even throw in a mesa_version variable into the > exported symbol/struct. This way we can bail out if it doesn't match > the "local" version. Thinking about the case of the user mixing > different versions of libvdpau/dri/other modules. ugg, I don't think mixing/matching is a scenario we want to encourage.. it seems unlikely to end well. otoh, something that would detect it and tell users their distro is broken wouldn't be a bad thing.. >> My rough thinking originally, fwiw, was add pipe_reference to the top >> of pipe_screen (iirc, there are some dragons w/ pipe_reference, so you >> better not put it anywhere than the first member of the absolute >> parent "class" struct), and then have each driver provide it's own fxn >> ptr to go from fd to pipe_screen which is guaranteed to only be called >> once per fd. But refcnt'ing screen didn't seem like a trivial change, >> and bigger-fires(TM). >> >> Just for the record, the only reason this patch (adding hashtable per >> driver's winsys code) is an android hack is because we don't have >> vdpau for vc4 (or freedreno).. the reason it is needed for >> radeon/nouveau is gl<->vdpau buffer sharing, the reason it is needed >> freedreno/vc4/virgl (or really any drm driver) on android is >> gl<->gralloc buffer sharing. (just fyi) >> > Note that the svga driver also has an identical hash table mechanism > although I'm a bit uncertain under what conditions it gets used. > > Mildly related: do we have a form of gl <> xa buffer sharing ? Not directly.. although you could do the handle import/export dance. There are some issues with that, mainly because you have libdrm freedreno_device used directly by DDX (for example, allocating scanout BO's), and a second instance used by the fd pipe_screen. Using glamor side-steps that architectural issue ;-) (Although I'd prefer that we could just drop XA and switch to modesetting+glamor.. although on at least one device glamor is triggering some performance problems that I'm still debugging.. but that is a whole different thread ;-)) BR, -R _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev