Cc: Francisco Jerez <curroje...@riseup.net> --- src/compiler/glsl/link_uniforms.cpp | 73 ++++++++----------------------------- 1 file changed, 16 insertions(+), 57 deletions(-)
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index da39941..fc46ba2 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -504,6 +504,7 @@ public: ir_variable *var) { current_var = var; + this->prog = prog; field_counter = 0; this->record_next_sampler = new string_to_uint_map; @@ -651,6 +652,16 @@ private: uniform->opaque[shader_type].index = this->next_image; uniform->opaque[shader_type].active = true; + /* Set image access qualifiers */ + const GLenum access = + (current_var->data.image_read_only ? GL_READ_ONLY : + current_var->data.image_write_only ? GL_WRITE_ONLY : + GL_READ_WRITE); + + for (unsigned j = 0; j < MAX2(1, uniform->array_elements); ++j) + prog->_LinkedShaders[shader_type]-> + ImageAccess[this->next_image + j] = access; + /* Increment the image index by 1 for non-arrays and by the * number of array elements for arrays. */ @@ -875,6 +886,11 @@ private: */ ir_variable *current_var; + /** + * Current program being processed. + */ + struct gl_shader_program *prog; + /* Used to store the explicit location from current_var so that we can * reuse the location field for storing the uniform slot id. */ @@ -1020,40 +1036,6 @@ link_update_uniform_buffer_variables(struct gl_shader *shader) } } -static void -link_set_image_access_qualifiers(struct gl_shader_program *prog, - gl_shader *sh, unsigned shader_stage, - ir_variable *var, const glsl_type *type, - char **name, size_t name_length) -{ - /* Handle arrays of arrays */ - if (type->is_array() && type->fields.array->is_array()) { - for (unsigned i = 0; i < type->length; i++) { - size_t new_length = name_length; - - /* Append the subscript to the current variable name */ - ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i); - - link_set_image_access_qualifiers(prog, sh, shader_stage, var, - type->fields.array, name, - new_length); - } - } else { - unsigned id = 0; - bool found = prog->UniformHash->get(id, *name); - assert(found); - (void) found; - const gl_uniform_storage *storage = &prog->UniformStorage[id]; - const unsigned index = storage->opaque[shader_stage].index; - const GLenum access = (var->data.image_read_only ? GL_READ_ONLY : - var->data.image_write_only ? GL_WRITE_ONLY : - GL_READ_WRITE); - - for (unsigned j = 0; j < MAX2(1, storage->array_elements); ++j) - sh->ImageAccess[index + j] = access; - } -} - /** * Combine the hidden uniform hash map with the uniform hash map so that the * hidden uniforms will be given indicies at the end of the uniform storage @@ -1314,29 +1296,6 @@ link_assign_uniform_locations(struct gl_shader_program *prog, prog->NumHiddenUniforms = hidden_uniforms; prog->UniformStorage = uniforms; - /** - * Scan the program for image uniforms and store image unit access - * information into the gl_shader data structure. - */ - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - gl_shader *sh = prog->_LinkedShaders[i]; - - if (sh == NULL) - continue; - - foreach_in_list(ir_instruction, node, sh->ir) { - ir_variable *var = node->as_variable(); - - if (var && var->data.mode == ir_var_uniform && - var->type->contains_image()) { - char *name_copy = ralloc_strdup(NULL, var->name); - link_set_image_access_qualifiers(prog, sh, i, var, var->type, - &name_copy, strlen(var->name)); - ralloc_free(name_copy); - } - } - } - link_set_uniform_initializers(prog, boolean_true); return; -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev