From: Marek Olšák <marek.ol...@amd.com>

This might fix mmap errors with Natural Selection 2, which a 32-bit game.

It would be nice if someone tested this patch with the game.

v2: use sizeof(void*)
---
 src/gallium/drivers/radeon/r600_texture.c | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/src/gallium/drivers/radeon/r600_texture.c 
b/src/gallium/drivers/radeon/r600_texture.c
index 7c4717d..0bb3c81 100644
--- a/src/gallium/drivers/radeon/r600_texture.c
+++ b/src/gallium/drivers/radeon/r600_texture.c
@@ -1153,10 +1153,19 @@ static void *r600_texture_transfer_map(struct 
pipe_context *ctx,
 static void r600_texture_transfer_unmap(struct pipe_context *ctx,
                                        struct pipe_transfer* transfer)
 {
+       struct r600_common_context *rctx = (struct r600_common_context*)ctx;
        struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
        struct pipe_resource *texture = transfer->resource;
        struct r600_texture *rtex = (struct r600_texture*)texture;
 
+       if (sizeof(void*) == 4) {
+               /* 32-bit address space can run out of space pretty quickly. */
+               if (rtransfer->staging)
+                       rctx->ws->buffer_unmap(rtransfer->staging->buf);
+               else
+                       rctx->ws->buffer_unmap(rtex->resource.buf);
+       }
+
        if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
                if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
                        ctx->resource_copy_region(ctx, texture, transfer->level,
-- 
2.1.4

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