From: Marek Olšák <marek.ol...@amd.com> --- src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index d98627f..8a194c0 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -5692,6 +5692,10 @@ get_mesa_program(struct gl_context *ctx, prog->OutputsWritten, 0ULL, prog->PatchOutputsWritten); count_resources(v, prog); + /* The GLSL IR won't be needed anymore. */ + ralloc_free(shader->ir); + shader->ir = NULL; + /* This must be done before the uniform storage is associated. */ if (shader->Type == GL_FRAGMENT_SHADER && (prog->InputsRead & VARYING_BIT_POS || -- 2.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev