On Jan 28, 2016 09:25, "Matt Turner" <matts...@gmail.com> wrote: > > On Thu, Jan 28, 2016 at 12:38 AM, Iago Toral <ito...@igalia.com> wrote: > > On Mon, 2016-01-25 at 15:18 -0800, Matt Turner wrote: > >> --- > >> src/glsl/nir/nir.h | 4 ++++ > >> src/glsl/nir/nir_opt_algebraic.py | 28 ++++++++++++++++++++++++++++ > >> 2 files changed, 32 insertions(+) > >> > >> diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h > >> index bbd5b1a..3b90b51 100644 > >> --- a/src/glsl/nir/nir.h > >> +++ b/src/glsl/nir/nir.h > >> @@ -1474,6 +1474,10 @@ typedef struct nir_shader_compiler_options { > >> bool lower_pack_unorm_4x8; > >> bool lower_pack_snorm_4x8; > >> bool lower_unpack_half_2x16; > >> + bool lower_unpack_unorm_2x16; > >> + bool lower_unpack_snorm_2x16; > >> + bool lower_unpack_unorm_4x8; > >> + bool lower_unpack_snorm_4x8; > >> > >> bool lower_extract_byte; > >> bool lower_extract_word; > >> diff --git a/src/glsl/nir/nir_opt_algebraic.py b/src/glsl/nir/nir_opt_algebraic.py > >> index 56b0f5e..a0d6c07 100644 > >> --- a/src/glsl/nir/nir_opt_algebraic.py > >> +++ b/src/glsl/nir/nir_opt_algebraic.py > >> @@ -278,6 +278,34 @@ optimizations = [ > >> ('pack_uvec4_to_uint', > >> ('f2i', ('fround_even', ('fmul', ('fmin', 1.0, ('fmax', -1.0, 'v')), 127.0)))), > >> 'options->lower_pack_snorm_4x8'), > >> + > >> + (('unpack_unorm_2x16', 'v'), > >> + ('fdiv', ('u2f', ('vec4', ('extract_uword', 'v', 0), > >> + ('extract_uword', 'v', 1), 0, 0)), > >> + 65535.0), > >> + 'options->lower_unpack_unorm_2x16'), > > > > This should return a vec2 not a vec4, right? > > Yes (and I believe it does) > > Is the vec4(..., ..., 0, 0) the cause of concern? The zeros are > unused, and I'm not sure how to generate a plain vec2 here -- NIR only > has a vec4 operation.
No, it also has 2 and 3. Are those not working for some reason? _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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