Reviewed-by: Chris Forbes <chr...@ijw.co.nz>

On Tue, Jan 26, 2016 at 6:22 PM, Timothy Arceri <
timothy.arc...@collabora.com> wrote:

> This should have been removed long ago.
> ---
>  src/glsl/linker.cpp | 2 --
>  1 file changed, 2 deletions(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index 4e63698..7925709 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -4679,8 +4679,6 @@ link_shaders(struct gl_context *ctx, struct
> gl_shader_program *prog)
>                          &prog->NumShaderStorageBlocks,
>                          &prog->SsboInterfaceBlockIndex);
>
> -   /* FINISHME: Assign fragment shader output locations. */
> -
>     for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
>        if (prog->_LinkedShaders[i] == NULL)
>          continue;
> --
> 2.5.0
>
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