Reviewed-by: Chris Forbes <chr...@ijw.co.nz> On Tue, Jan 26, 2016 at 6:22 PM, Timothy Arceri < timothy.arc...@collabora.com> wrote:
> This should have been removed long ago. > --- > src/glsl/linker.cpp | 2 -- > 1 file changed, 2 deletions(-) > > diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp > index 4e63698..7925709 100644 > --- a/src/glsl/linker.cpp > +++ b/src/glsl/linker.cpp > @@ -4679,8 +4679,6 @@ link_shaders(struct gl_context *ctx, struct > gl_shader_program *prog) > &prog->NumShaderStorageBlocks, > &prog->SsboInterfaceBlockIndex); > > - /* FINISHME: Assign fragment shader output locations. */ > - > for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { > if (prog->_LinkedShaders[i] == NULL) > continue; > -- > 2.5.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev