On 21.01.2016 11:34, Jeremy Huddleston Sequoia wrote:
On Jan 21, 2016, at 07:51, Nicolai Hähnle <nhaeh...@gmail.com> wrote:
Wow... did you actually run into that crash?
No. I was just paying attention to compiler warnings ;)
I'm glad someone does ;)
On 20.01.2016 20:14, Jeremy Huddleston Sequoia wrote:
Signed-off-by: Jeremy Huddleston Sequoia <jerem...@apple.com>
---
src/mesa/main/shaderapi.c | 12 +++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index a988f41..75fc17c 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1374,10 +1374,20 @@ _mesa_DetachShader(GLuint program, GLuint shader)
void GLAPIENTRY
_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
- GLsizei * count, GLhandleARB * obj)
+ GLsizei * count, GLhandleARB * objARB)
{
+ int i;
+ GLuint *obj = calloc(maxCount, sizeof(GLuint));
+ assert(obj);
+
Is there a precedent for using assert in this way? It feels wrong to me, better
set GL_OUT_OF_MEMORY.
Yes, I was just following behavior from elsewhere in the same source file. In
read_shader(), we have:
buffer = malloc(shader_size);
assert(buffer);
I'm happy to change that to the following if you think it more appropriate:
GLuint *obj;
GET_CURRENT_CONTEXT(ctx);
obj = calloc(maxCount, sizeof(GLuint));
if (!obj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
return;
}
...
Yes, I'd appreciate that (with the correct function name of course ;)).
GET_CURRENT_CONTEXT(ctx);
get_attached_shaders(ctx, container, maxCount, count, obj);
+
+ for (i=0 ; i < *count; i++) {
+ objARB[i] = (GLhandleARB)obj[i];
Since this can only ever be a widening of the type, you don't really need the
cast here.
True.
With those changes, you can add my R-b to this patch as well.
Cheers,
Nicolai
Nicolai
+ }
+
+ free(obj);
}
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