This series includes 3 changes related to help reconcile the differences in 
declaration between Apple's vs Mesa's GLhandleARB type.  The first, I expect to 
be mostly uncontroversial as they are mainly cleaning up and correcting some 
prototypes.  The second is just a casting which should be fine.  The last adds 
a bit of overhead to mesa_GetAttachedObjectsARB because we need to walk the 
returned array of GLuint and copy into the array of GLhandleARB.  I expect this 
last one will be a bit unwelcome on platforms where these two types are the 
same.

Would it be best to have a configure check for this and use it here (and maybe 
elsewhere in the future), or would you prefer to just use a platform 
preprocessing check for this since I suspect darwin is (and will only ever be) 
the only impacted platform.

--Jeremy

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