This series includes 3 changes related to help reconcile the differences in declaration between Apple's vs Mesa's GLhandleARB type. The first, I expect to be mostly uncontroversial as they are mainly cleaning up and correcting some prototypes. The second is just a casting which should be fine. The last adds a bit of overhead to mesa_GetAttachedObjectsARB because we need to walk the returned array of GLuint and copy into the array of GLhandleARB. I expect this last one will be a bit unwelcome on platforms where these two types are the same.
Would it be best to have a configure check for this and use it here (and maybe elsewhere in the future), or would you prefer to just use a platform preprocessing check for this since I suspect darwin is (and will only ever be) the only impacted platform. --Jeremy
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