Hi, This series adds support for all pixel shader export formats. It should double the fill rate for these formats: - 1-4 channels of type S/UINT8, S/UINT16, S/UNORM16 - 1-2 channels of type S/UINT32, FLOAT32
Some of them have to fall back to the original slow mode depending on whether blending or alpha-to-coverage is enabled. ABGR_32 is the only slow format. I haven't seen much improvement from this in real benchmarks. This is a prerequisite for making RB+ work on Stoney, because RB+ is strict about which export formats can be used. Please review. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev