From: Nicolai Hähnle <nicolai.haeh...@amd.com> We will write our own version of texsubimage for PBO uploads, and we will want to call that here as well. --- src/mesa/state_tracker/st_cb_texture.c | 28 +++++++++++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 7804786..9d61c8a 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1889,7 +1889,33 @@ st_CompressedTexImage(struct gl_context *ctx, GLuint dims, GLsizei imageSize, const GLvoid *data) { prep_teximage(ctx, texImage, GL_NONE, GL_NONE); - _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data); + + /* only 2D and 3D compressed images are supported at this time */ + if (dims == 1) { + _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call"); + return; + } + + /* This is pretty simple, because unlike the general texstore path we don't + * have to worry about the usual image unpacking or image transfer + * operations. + */ + assert(texImage); + assert(texImage->Width > 0); + assert(texImage->Height > 0); + assert(texImage->Depth > 0); + + /* allocate storage for texture data */ + if (!st_AllocTextureImageBuffer(ctx, texImage)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims); + return; + } + + _mesa_store_compressed_texsubimage(ctx, dims, texImage, + 0, 0, 0, + texImage->Width, texImage->Height, texImage->Depth, + texImage->TexFormat, + imageSize, data); } -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev